Weapons and armor have various characteristics. Understanding what they are is vital in deciding what weapons and armor are best suited for your hunter. You can view equipment details in your Item Box, via the menu, or at the Smithy.
Equipment Statuses
Weapon Status
Weapon Level
Your weapon's level.
Attack
Your weapon's attack power.
Defense
Additional Defense gained from equipping certain weapons.
Element
The elemental damage a weapon inflicts.
Sharpness
A gauge that shows a weapon's Sharpness. A weapon's Sharpness decreases with use, and as it does, its icon will switch down through the colors displayed in the Sharpness gauge.
Slots
The number of slots you can use for Decorations.
Affinity
The higher this number, the higher the chance your attacks will deal extra damage. If this number is negative, your attacks will sometimes deal less damage than usual.
Notes
Musical notes exclusive to the selected Hunting Horn.
Shot Type/Level
Gunlance shell type and Attack level.
Phial Type
The type of phial used by the Switch Axe or Charge Blade.
Reload
How long it takes to reload the Bowgun.
Deviation
The trajectory deviation of ammo shot from the Bowgun.
Recoil
How much recoil the Bowgun has when shooting.
Arc Shots
The type of Arc Shot a Bow fires.
Rarity
How rare an item is. The bigger the number, the more difficult the item is to acquire.
Hunter Type
Your current hunter type (Blademaster or Gunner).
Melody Effects
Melody effects that you can perform with the Hunting Horn.
Kinsect
The abilities of your Kinsect.
Ammo
The amount, type, and level of ammo that can be loaded by the Bowgun.
Internal Ammo
The type of internal ammo, plus the type and level of ammo that can be loaded by the Bowgun.
Rapid Fire
The type and number of ammo compatible with the Light Bowgun's Rapid Fire, and the deviation after firing.
Crouching Fire
The type of ammo you can use with the Heavy Bowgun's Crouching Fire.
Charged Shots
The types and levels of Charged Shots that can be unleashed by the Bow.
Usable Coatings
The types of coatings you can use with the Bow.
Equippable Coatings
The types and levels of coatings that can be used on arrows shot from the Bow.
Armor Status
Armor Level
The level of the armor.
Defense
The defensive power of the armor.
Elemental Resistance
The elements a piece of armor is resistant to. The higher the value, the higher the resistance.
Slots
The number of slots you can use for Decorations.
Rarity
The rarity of an item. The higher the number, the more difficult it is to acquire.
Hunter Type
The type of hunter that can equip the armor (Blademaster or Gunner).
Active Skills
The skills currently activated.
Skill Points
The skill points a piece of armor has.
Elemental Types
Weapons have different elemental properties such as Fire, Ice, Poison, and Paralysis. Monsters have weaknesses to certain elements, and take extra damage from weapons that have those properties. Take into account a monster's traits to find out which element works best to deal damage to them.
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