MONSTER HUNTER GENERATIONS

MONSTER HUNTER
GENERATIONS
Official Web Manual

Equipment Statuses

Weapons and armor have various characteristics. Understanding what they are is vital in deciding what weapons and armor are best suited for your hunter. You can view equipment details in your Item Box, via the menu, or at the Smithy.

Weapon Status

Weapon Level

Your weapon's level.

Attack

Your weapon's attack power.

Defense

Additional Defense gained from equipping certain weapons.

Element

The elemental damage a weapon inflicts.

Sharpness

A gauge that shows a weapon's Sharpness. A weapon's Sharpness decreases with use, and as it does, its icon will switch down through the colors displayed in the Sharpness gauge.

Slots

The number of slots you can use for Decorations.

Affinity

The higher this number, the higher the chance your attacks will deal extra damage. If this number is negative, your attacks will sometimes deal less damage than usual.

Notes

Musical notes exclusive to the selected Hunting Horn.

Shot Type/Level

Gunlance shell type and Attack level.

Phial Type

The type of phial used by the Switch Axe or Charge Blade.

Reload

How long it takes to reload the Bowgun.

Deviation

The trajectory deviation of ammo shot from the Bowgun.

Recoil

How much recoil the Bowgun has when shooting.

Arc Shots

The type of Arc Shot a Bow fires.

Rarity

How rare an item is. The bigger the number, the more difficult the item is to acquire.

Hunter Type

Your current hunter type (Blademaster or Gunner).

Melody Effects

Melody effects that you can perform with the Hunting Horn.

Kinsect

The abilities of your Kinsect.

Ammo

The amount, type, and level of ammo that can be loaded by the Bowgun.

Internal Ammo

The type of internal ammo, plus the type and level of ammo that can be loaded by the Bowgun.

Rapid Fire

The type and number of ammo compatible with the Light Bowgun's Rapid Fire, and the deviation after firing.

Crouching Fire

The type of ammo you can use with the Heavy Bowgun's Crouching Fire.

Charged Shots

The types and levels of Charged Shots that can be unleashed by the Bow.

Usable Coatings

The types of coatings you can use with the Bow.

Equippable Coatings

The types and levels of coatings that can be used on arrows shot from the Bow.

Armor Status

Armor Level

The level of the armor.

Defense

The defensive power of the armor.

Elemental Resistance

The elements a piece of armor is resistant to. The higher the value, the higher the resistance.

Slots

The number of slots you can use for Decorations.

Rarity

The rarity of an item. The higher the number, the more difficult it is to acquire.

Hunter Type

The type of hunter that can equip the armor (Blademaster or Gunner).

Active Skills

The skills currently activated.

Skill Points

The skill points a piece of armor has.

Elemental Types

Weapons have different elemental properties such as Fire, Ice, Poison, and Paralysis. Monsters have weaknesses to certain elements, and take extra damage from weapons that have those properties. Take into account a monster's traits to find out which element works best to deal damage to them.

Hunter Equipment
Weapons and Armor
Equipment Statuses
Skills and Skill Trees
Talismans and Decorations

*Screen captures and images represent a version of the game still in development.
*3D effects can only be seen on an actual Nintendo 3DS System. Screen captures on this website were taken in 2D.
*3D effects may vary between individuals.

Nintendo 3DS and the Nintendo 3DS logo are trademarks of Nintendo.