Balance Change Overview
Birdie specializes in using his excellent reach during mid- to long-range battles.
However, his Standing HP, which is his normal attack with the longest reach, could easily be detected by his opponent, making it difficult to take advantage of its superior reach.
This meant that in many situations, the fight took place at a somewhat closer distance, which led to the repetitive use of light and medium attacks.
Therefore, we have enabled button holds for his Standing HP.
This delay of the attack start-up can throw off the timing of opponents seeking a whiff, so you can avoid being closed in on by an opponent.
Furthermore, it can be used in response to crush counters and can also knock down opponents even as a normal hit, thereby granting even better returns than a regular Standing HP.
The Crouching MP is now easier to use at close range. Even if it is blocked, you will avoid strike-based counterattacks,
so its long duration is a powerful option against opponents that are getting up after being knocked down, or by linking it to a Standing LK, regardless of whether the attack hits or is blocked.
This increases the pressure exerted by strikes at close range, thereby making it easier to move in for a throw.