Adjustments CE202203 Ver.


Balance Change Overview

Adjustment Description
[Normal/V-Skill II] Standing MP Changed frame advantage on hit from +6F to +7F.
[Normal/V-Skill II] Standing HP Can now be CA canceled.
[Normal/V-Skill II] Standing LK Extended the hitbox forward.
[Normal/V-Skill II] Standing HK 1. Shortened start-up from 13F to 12F.
2. Changed frame advantage on block from -4F to -2F.
3. Entire move shortened from 37F to 36F.
(Changed recovery time on whiff from 47F to 45F.)
[Normal/V-Skill II] Crouching MP Reduced pushback on hit.
[Normal/V-Skill II] Crouching HP 1. Shortened start-up from 8F to 7F.
2. Entire move shortened from 33F to 32F.
[Normal/V-Skill II] Crouching MK Extended the hitbox forward.
[V-Skill II] Crouching HK Fixed an issue where the hurtbox during recovery differed from the normal version.
Saikyo Jawbreaker Decreased pushback on block.
Koryuken (including EX Version)/Goh Koryuken Increased the command priority so it is higher than Danretsuken.
EX Koryuken Extended the hitbox forward.
Saikyo-Style Burairuten no Kamae I (V-Skill I) 1. Reduced knockback distance on mid-air hit.
2. Changed active attack frames from 5F to 7F.
3. Changed recovery from 18F to 16F.
Saikyo-Style Burairuten no Kamae III (V-Skill I) 1. Added a cross-up hit box.
2. Extended the hitbox backward.
3. Increased character's falling speed and knockback time on a mid-air hit when canceled into from a jumping MP.
[V-Trigger I] Haoh Gadoken (Uncharged Version) 1. Shortened start-up from 13F to 8F.
2. Changed active attack frames from 50F to 100F.
3. Entire move shortened from 82F to 29F.
4. Changed frame advantage on block from +3F to +7F.
5. Increased pushback on block.
6. Changed the number of hits from 6 to 1.
(This move can parry up to three of your opponent's projectiles.)
7. Changed hitstop from 12 to 15.
8. Changed blockstop from 8 to 12.
9. Increased the combo-count limit.
10. The combo count is now a constant number after the move hits.
[V-Trigger I] Haoh Gadoken (Charged Version) Projectiles will no longer vanish when parried.
[V-Trigger II] Goh Koryuken The V-Trigger II version of Hisshou Buraiken will be performed even with no V-Timer left when CA-canceling.
[V-Trigger II] Haten Gadoken The V-Trigger II version of Hisshou Buraiken will be performed even with no V-Timer left when CA-canceling.
[V-Trigger II] Hisshou Buraiken (CA) Increased damage from 340 to 360 when V-Trigger II is active.

Balance Change Overview

To keep combos from Dan's V-Skill II, Saikyo-Style Otokoboe from being too powerful, his normal attacks were set to be a bit weak.
However, we have now fixed this, as there were noted discrepancies in power between him and other characters.
These adjustments boost Dan's V-Skill II, and also increase the parts that don't depend on V-Skill II.
V-Skill I, Saikyo-Style Burairuten no Kamae is now a more viable option to utilize.

V-Trigger I, Haoh Gadoken now takes better advantage of Dan's single-bar V-Gauge.
Until now, Dan had long disadvantages on whiff, and few opportunities to use his advantages on guard. making it hard to find openings to use his V-Trigger.
However, now that it can be activated with ease, players won't have to worry over wasted or hoarded V-Gauge.
If incorporated into a combo, its combo counter is now fixed on hit,
allowing for easy follow-ups without being affected by the previous combo.

Through reduced from multiple hits to three hits, the move now has anti-projectile properties until the third hit.
This anti-projectile property promises to come in handy in mid-range battles.

【 音量を調整してお楽しみください 】


Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!


The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

  • Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!

You must log in in order to utilize this Dojo.

In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!