Adjustments CE202203 Ver.


Balance Change Overview

Adjustment Description
Standing LP 1. Shortened start-up from 5F to 4F.
2. Changed frame advantage on hit from +5F to +4F.
3. Changed frame advantage on block from +2F to +1F.
4. Changed recovery from 8F to 9F.
Standing HP Extended the hitbox forward.
Standing LK 1. Changed frame advantage on hit from +4F to +5F.
2. Increased pushback on hit and block.
Standing MK 1. Shortened start-up from 7F to 6F.
2. Entire move shortened from 30F to 29F.
Crouching MP 1. Shortened start-up from 6F to 5F.
2. Entire move shortened from 27F to 26F.
Crouching LK 1. Changed frame advantage on hit from +4F to +3F.
2. Can now be combo canceled with Standing LK/Crouching LP/Crouching LK.
Crouching MK Changed frame advantage on hit from +5F to +4F.
Amazon River Run Increased the combo-count limit.
[Normal] Electric Thunder Increased the combo-count limit.
[V-Trigger I] Electric Thunder 1. Changed frame advantage on block from -2F to +2F.
2. V-Timer cost increased from 600F to 1000F.
[V-Trigger I] Rolling Attack V-Timer cost increased from 600F to 750F.
L. Vertical Rolling Reduced bounce-back height and increased falling speed on hit.
[V-Trigger I] Vertical Rolling 1. Increased damage from 120 to 150.
2. Increased stun damage from 180 to 200.
3. V-Timer cost increased from 600F to 750F.
4. If the attack before the final one lands, the subsequent hitbox will be extended.
[V-Trigger I] Back Step Rolling V-Timer cost increased from 600F to 750F.
[V-Trigger I] Jungle Dynamo Increased V-Timer from 2,000F to 3,000F.
[V-Trigger I] Ground Shave Rolling 1. Is now mid-air invincible from motion start-up until the end of active frames for the 1st attack.
2. The hitbox of the 1st attack will now hit opponents behind Blanka.
3. Added a hitbox that will only hit opponents in hitstun behind Blanka when holding the button.
4. V-Timer cost increased from 600F to 750F.
5. Increased the knockback distance of the 1st attack on hit.
6. Changed the size of the collision box between frame 25 and after the attack action from Standing size to Crouching size.
7. Increased the combo-count limit of the 1st and final attacks.

Balance Change Overview

Blanka's overall adjustments consist of revised recovery for normal attacks alongside heavier close-combat links and combos.
Other adjustments concern easier use of special moves in mid-air combos, and strengthening Blanka's V-Trigger I attack.

Recovery for light attacks has been adjusted to allow for combos such as Crouching LP > Standing HP x2, and Standing LK > Crouching MP.
Standing MK, the starting move for a target combo, now has more opportunities to combo, letting Blanka dish out more frequent damage.

Electric Thunder's combo count has been adjusted to allow Electric Thunder to combo from EX Rolling Attack.
With easier wake-ups and swifter combos for light attacks, Blanka's offense is simpler to maintain.

We've additionally made adjustments to V-Trigger I, Jungle Dynamo's V-Timer length, V-Timer consumption, and attack.
Enhanced Electric Thunder creates prime chances for offense with its forward dash, and even grants an advantage on block.
Ground Shave Rolling can now function as an anti-air and is easier to incorporate into combos, increasing both its usability and versatility.
With its advantages on hit and ability to combo from powered-up Rolling Attack, Ground Shave Rolling is a versatile option for Blanka's arsenal.

【 音量を調整してお楽しみください 】


Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!


The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

  • Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!

You must log in in order to utilize this Dojo.

In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!