Adjustments CE202203 Ver.

BIRDIE

Balance Change Overview

Adjustment Description
Standing HP Changes properties when the HP button is held.
Crouching MP Changed frame advantage on block from -5F to -2F.
Jumping HP Changed the attack's mid-air hit effect from mid-air recovery to slam down.
Bull Charge 1. Extended the hitbox forward.
2. Changed active attack frames from 4F to 6F.
3. Changed recovery from 18F to 16F.
EX Bull Revenger Reduced recovery time on hit by 3F.

Balance Change Overview

Birdie specializes in using his excellent reach during mid- to long-range battles.
However, his Standing HP, which is his normal attack with the longest reach, could easily be detected by his opponent, making it difficult to take advantage of its superior reach.
This meant that in many situations, the fight took place at a somewhat closer distance, which led to the repetitive use of light and medium attacks.

Therefore, we have enabled button holds for his Standing HP.
This delay of the attack start-up can throw off the timing of opponents seeking a whiff, so you can avoid being closed in on by an opponent.
Furthermore, it can be used in response to crush counters and can also knock down opponents even as a normal hit, thereby granting even better returns than a regular Standing HP.

The Crouching MP is now easier to use at close range. Even if it is blocked, you will avoid strike-based counterattacks,
so its long duration is a powerful option against opponents that are getting up after being knocked down, or by linking it to a Standing LK, regardless of whether the attack hits or is blocked.
This increases the pressure exerted by strikes at close range, thereby making it easier to move in for a throw.

【 音量を調整してお楽しみください 】

※メッセージは1件のみ保存できます。

Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!

CLOSE

The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

  • Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!

You must log in in order to utilize this Dojo.

In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!