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Adjustments CE202002 Ver.
|Forward Dash||Collision box moved backward during frames 6 to 20.|
|Standing Medium Punch||Collision box during 4th and 5th frames moved backward.|
|Standing Light Kick||1) When the attack misses, collision box now moves forward only after active attack frames end.
2) On hit or guard, collision box moves forward 1 frame after connecting.
|Crouching Hard Punch||Collision box moved backward during 1st to 5th frames.|
|Crouching Medium Kick||Collision box during 5th frame moved backward.|
|Crouching Hard Kick||1) Collision box moved backward during frames 1 to 4.
2) Collision box moved backward on frame 5.
|[Normal] Bull Head||Collision box moved backward during 1st to 5th frames.|
|L. to H. Killing Head||Character's central axis now remains stationary on the 1st frame.
(Character appearance and all boxes remain unchanged.)