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Adjustments CE202203 Ver.
Balance Change Overview
|Standing MP||Input is no longer reversed based on the opponent's positioning.|
|[Normal/V-Trigger I] EX L. Thunder Clap||Changed active attack frames from 40F (80F) to 60F (100F).|
|[Normal/V-Trigger I] Linear Movement - Avante (Attack)/Linear Movement - Finta (Attack)||If the attack lands on an opponent behind you when following up, you will now face the opponent.|
|[V-Trigger II] Matsuda Sway||1. V-Timer cost changed from 0F to 200F.
2. The dodge motion can now be canceled with a normal or unique attack.
(Cancelled versions of normal and unique attacks will be projectile-invincible until the active attack-times end.)
(Canceling into normal and unique attacks consumes 1,000F V-Timer.)
|[V-Trigger II] Shock Choke (Follow-up Version)||Added throw invincibility to opponent's hurtbox after the hit animation.|
|[New Move][V-Trigger II] Shock Choke||Added a new Shock Choke (activated with ↓+HP+HK during Shock Stance) without the need of Matsuda Sway.
(Single shot versions of the attack are projectile and jump attack-invincible, consume 1,000F V-Timer on activation, and consume the entire V-Timer on hit.)