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Adjustments CE202203 Ver.
Balance Change Overview
|Standing HP (uncharged ver.)||Increased stun time by 1F when a crush counter occurs on active frame 2 or later.|
|Standing HP (charged version)||Increased the combo-count limit.|
|Crouching HP||1. Now knocks the opponent down on a grounded or mid-air hit.
2. Changed frame advantage on block from -4F to -6F.
3. Decreased pushback on block.
4. Will no longer hit opponents behind you.
5. Increased combo-count start value and gain.
|Crouching HK||Increased the combo-count limit.|
|Head Butt||1. Changed grounded hit effect from stun to a forced crouch.
2. Can now be V-Trigger-canceled.
|Flying Headbutt||Increased the combo-count limit.|
|[Normal] Borscht Dynamite||Changed the hitbox type from throw to strike.|
|[V-Trigger II] Borscht Dynamite||Reduced Zangief's recovery after hit by 6F.|
|[V-Trigger II] EX Borscht Dynamite||Increased the combo-count limit when canceled into from Flying Headbutt.|
|[V-Trigger I] Cyclone Lariat||Sped up the 2nd attack's start-up by 2F, and made all attacks easier to land when included in a mid-air combo.|