Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!
Adjustments CHAMPION EDITION
|Vitality||Increased from 1025 to 1050.|
|Knockdown||Unified the collision box during a crumple knockdown to be the same height as other characters.|
|Standing MP||①Delayed the timing at which the downward hurtbox begins moving down during recovery.
②Added 4F of recovery on whiff.
③Expanded the hurtbox during recovery.
|Standing HP||Expanded the hurtbox during recovery.|
|Crouching MP||Changed so that it cannot hit opponents who are behind|
|Crouching HP||Stun decreased from 150 to 120.|
|Bull Drop||Disadvantage on block increased from -6F to -7F.|
|Bull Horn||①Changed the projectile invincibility timing from 3F to 6F.
②Changed the timing at which the backwards hurtbox begins moving down from 3F to 5F.
|Bull Horn (V-Trigger I)||①Changed the timing at which the backwards hurtbox begins moving down from 3F to 5F.
②Reduced the opponent's block recovery by 6F.
③Increased the disadvantage on block from -12F to -18F.
④Shortened the airborne interval, from 18F - 42F, to 18F - 37F.
|M Hanging Chain||①Reduced the recovery on hit (10F for close-range, 7F for long-range).
②There was a difference in the situation on hit depending on whether it hits close or long range, so this has been unified.
|H Hanging Chain||Reduced the recovery on hit by 5F.|
|Bull Head(Normal/V-Trigger I)||Stun decreased from 200 to 150.|
|L/M Bull Head (Normal/V-Trigger I)||Delayed the timing at which the collision box moves forward.|
|EX Bull Head (Normal/V-Trigger I)||Stun decreased from 250 to 200.|
|M Killing Head (Normal/V-Trigger I)||Stun decreased from 220 to 200.|
|H Killing Head (Normal/V-Trigger I)||Stun decreased from 240 to 200.|
|EX Killing Head (Normal/V-Trigger I)||EX Killing Head (Normal/V-Trigger I)|
|Pepper Pot (V-Reversal)||Recovery increased from 19F to 23F.
Note: No changes in advantage/disadvantage on block.
|Skip to My Chain (CA)||Changed the amount of EX Meter gain that the opponent gets on block from 0 to 50.|