Adjustments 201701 Ver.

BIRDIE

Adjustment Description
Health Reduced health from 1050 to 1025
Bad Head Reduced damage from 150 to 120
Bad Chain Reduced damage from 150 to 140
Standing LK Extended duration of hit box from 2F to 3F
Standing MP 1. Changed advantage on block from -1F to +1F

2. Reduced pushback on hit

3. Expanded hit box in forward direction

4. Expanded hurt box around hands in forward direction, and shrunk back side of hurt box around feet

5. Moved position that animation begins after taking damage or cancelling attack forward
(Accordingly adjusted position of hit box, hurt box, and collision box)
Standing MK 1. Changed attack startup from 8F to 9F
(Increased overall animation by 1F)

2. Reduced damage from 70 to 60

3. Expanded hurt box that appears after hit box disappears

4. Moved position that animation begins after taking damage or cancelling attack forward
(Accordingly adjusted position of hit box, hurt box, and collision box)
Standing HP 1. Advantage on hit changed to -2F to +4F

2. Moved position that animation begins after taking damage or cancelling attack forward
(Accordingly adjusted position of hit box, hurt box, and collision box)
Standing HK 1. Reduced V-Gauge meter gain on Crush Counter

2. Extended 2F of opponent reeling on Crush Counter

3. Increased distance opponent reels on Crush Counter

4. Changed advantage on hit from +6F to +7F

5. Increased pushback on block
Crouching LP Increased duration of hit box from 2F to 3F
Crouching LK Changed attack startup from 4F to 5F
(Increased overall animation by 1F)
Crouching MP 1. Added forward hurt box during active 5F-8F

2. Shrunk forward, back, and upper hit boxes that appear during active 2F-5F

3. Expanded horizontal knockback on air hit
Crouching MK 1. Changed attack startup from 10F to 11F

2. Shrunk upper hit box

3. Expanded lower hit box
Crouching HP 1. Changed attack startup from 10F to 11F
(Increased overall animation by 1F)

2. Reduced damage from 90 to 80
Crouching HK Changed advantage on V-Trigger cancel from -19F to -2F
Jumping MP Somewhat shrunk lower hit box
Bull Charge 1. Reduced damage from 100 to 80


2. Reduced pushback on block
3. Changed advantage on block from -7F to -8F
Bull Slider 1. Reduced damage from 100 to 90

2. Changed advantage on block from -5F to -8F

3. Expanded back hurt box during animation
Bad Hammer Increased damage from 60 to 90
Bull Drop 1. Reduced damage from 100 to 90

2. Changed advantage on block from -5F to -8F

3. Expanded back hurt box during animation
V-Trigger - Enjoy Time Changed attack recovery from 33F to 29F
V-Skill - Drink Time Slightly slowed down speed that the can rolls at
V-Reversal - Pepper Pot Changed distance from opponent and advantage on hit
Bull Horn 1. Reduced normal damage from 130 to 120

2. Reduced damage during V-Trigger from 156 to 144
EX Bull Horn Changed appearance of armor box from 1F - 20F to 3F - 20F
L Bull Horn (Normal/V-Trigger) 1. Reduced normal damage from 120 to 100

2. Reduced damage during V-Trigger from 144 to 120

3. Increased juggle potential when used for air combos

4. Expanded hit box while rushing during V-Trigger in upward direction
M Bull Horn (Normal/V-Trigger) 1. Reduced normal damage from 130 to 110

2. Reduced damage during V-Trigger from 156 to 132

3. Increased juggle potential when used for air combos

4. Expanded hit box while rushing during V-Trigger in upward direction

5. Made V-Trigger hurt and collision boxes the same as that of L and H Bull Horn
H Bull Horn (Normal/V-Trigger) 1. Increased size of hitbox forward

2. Increased size of hurtbox surrounding hitbox

3. Increased size of hurtbox after active frames

4. Increased time hurt boxes remain after active frames
EX Bull Horn (Normal/V-Trigger) 1. Reduced normal damage from 160 to 150

2. Reduced damage during V-Trigger from 192 to 180

3. Changed normal advantage on block from -10F to -2F

4. Changed advantage on block during V-Trigger from-7F to -2F

5. Expanded hit box while rushing during V-Trigger in upward direction

6. (Normal version) Recovery reduced from 28F to 23F.
Bull Revenger Reduced recovery on hit by 6F
EX Bull Revenger Reduced damage from 200 to 180
L Hanging Chain Reduced damage from 140 to 120
H Hanging Chain 1. Increased juggle potential when used for air combos

2. Reduced distance from opponent on hit
EX Hanging Chain Reduced distance from opponent on hit
Killing Head 1. Reduced CA meter gain on activation

2. Increased CA meter gain on hit

3. Reduced distance from opponent on hit
Skip To My Chain 1. Reduced damage from 350 to 340

2. Expanded hit box in forward and upward direction

3. Expanded hit box toward torso

4. Increased juggle potential when used for air combos

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