Adjustments CE202203 Ver.


Balance Change Overview

Adjustment Description
Standing MK 1. Slowed down on whiff until the foot returns, and the hurtbox now remains on whiff.
(No change made to overall frame data.)
2. Decreased pushback on block.
Standing HP 1. Increased pushback on block.
2. Can now land as a crush counter.
Standing HK Extended the hurtbox between frames 13 and 14 forward.
[V-Skill I] Jumping LP/LK/MK Increased the combo-count limit.
EX Yoga Flame 1. Extended the hitbox of the first attack forward.
2. Can now be canceled with a V-Skill on hit.
Yoga Gale 1. Reduced stun damage from 200 to 150.
2. Increased pushback on block.
3. Extended the collision box downward when activated at a low height.
4. The box that triggers the opponent's block no longer disappears before the hitbox is generated.
5. Matched hitbox properties to those of EX Yoga Gale.
Note: Change 5 above has the following effects:
- Pushback on block in the corner;
- Hitstop when projectile-canceled
(Will not hit jump attack-invincible hurtboxes.)
Mid-air Yoga Teleport Now enters a special counterable state between the move's beginning and landing.
Yoga Float (V-Skill I) Now allows for all follow-up inputs from 5F before floating start-up.
(No change made to follow-up start-up timing.)

Balance Change Overview

Dhalsim's adjustments consist of changes to his normal attacks used in long-distance battles, and measures that discourage using stale control moves to push opponents back.
Additionally, we've increased the advantages of Standing HP to make this higher frame move more appealing as a control option.

Yoga Gale, even when blocked, so easily maintained Dhalsim's advantage that opponents struggled against it.
Now, the move creates distance when blocked.
Though Yoga Gale maintains its status as a powerful close-range offensive move, repeating it for additional hits in now poses a higher challenge.

Close-range combat was supposed to be Dhalsim's weakness, but Mid-Air Yoga Teleport gave him a strong reversal.
Characters who could dart in quickly were often forced out of their range before they could even begin their attacks.
To rectify this, opponents can now counter after Mid-Air Yoga Teleport, which makes evading riskier and reduces its defensive capabilities.

To improve jump attack options following V-Skill II, Yoga Float, EX Yoga Flame can now be canceled into from V-Skills and start a combo.

【 音量を調整してお楽しみください 】


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