A comprehensive list of balance adjustments, from past iterations to the present version.

Top (General Adjustments)

Revision History

Dec 25,2019 Update

The following items were left off the original publication of the adjustment list.


- Axel Spin Knuckle (V-Skill)
The hurtbox and throw hurtbox have expanded forward during frames 1F - 3F.


- M Slash Elbow
Overall movement frames decreased from 19F to 18F.


- EX Hailstorm (Normal/V-Trigger II)
⑤Changed so that the first hit eliminates up to two of the opponent's projectiles.


- Misogi (V-Trigger II)
Decreased the startup from 33F to 30F.


- EX Cyclone Spinner
Expanded the upwards collision box during the final hit.

The following are corrections for items that were mistakenly listed on the adjustment list.


- Forward Dash

Note: No change to movement distance.
Note: Movement distance when performing an action after the step is slightly longer.


- Standing MP

②Made the V-Trigger I cancel timing on block the same as that for V-Trigger II.
②Made the V-Trigger cancel timing on hit and block the same between V-Triggers I and II.


- Overhaul (V-Skill)

②Increased the V-Gauge meter gain from 20 to 50.
②Increased the V-Gauge meter gain from 30 to 50.


- Tenrai (V-Skill)

Expanded the forward hurtbox for frames 2F - 4F.
①Moved forward the collision box for frames 2F - 4F.
②Expanded the forward hurtbox and throw hurtbox for frames 2F - 4F.


- Crouching MK

①Increased the cancel timing window by 3F.
①Increased the cancel timing window by 2F.

- Airborne Kurekijin

Damage increased from 70 to 90.
Damage increased from 70 to 90.
Note: No changes made to amount of damage inflicted when performing a cross-up.

- EX Airborne Kurekijin

Damage increased from 90 to 100.
Damage increased from 90 to 100.
Note: No changes made to amount of damage inflicted when performing a cross-up.

- Senha Kassatsu (Charge)

①Can now cancel into forward dash on hit or block.
①Can now cancel on hit or block with specific steps


General Adjustments

Adjustment Description
Behavior After Stun While in Freeze State Changed so that an opponent who is stunned while in the freeze state will not return to normal, and will continue to be in the freeze state.
Behavior of Inputting a Throw During the 5F Recovery Window of a Rapid Cancelable L Attack If a throw is input at priority timing during the 5F recovery window of a rapid-cancelable light attack, the regular throw, and not the rapid-cancelable move, will be performed.
Behavior After Absorbing a Guard-Break Attack with a Move with Armor Fixed a phenomenon where, if using a move with armor, and upon taking damage from an attack following a guard-break attack from the opponent, guard-break scaling would be applied to the second attack.
Behavior After a Certain Part of an Attack That Draws the Opponent in Hits Fixed a phenomenon where, when using an attack that draws the opponent in closer (such as Zangief's VTI Cyclone Lariat), and a certain part of the attack hits, after the hit the character would be moved to an unnatural position.

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