Adjustments CE202203 Ver.


Balance Change Overview

Adjustment Description
[Normal] L. Whirlwind Shot Decreased pushback on block up until active frame 2F.
[Normal] M. Whirlwind Shot 1. Hit effect on grounded stun changed to knockdown when the 2nd attack hits on the ground.
2. Increased knockback time for the 2nd attack on a mid-air hit.
[Normal] L. Spinning Mixer Decreased pushback for the 3rd attack on block.
[Normal] M. Spinning Mixer Now allows for EX Spinning Mixer canceling 4F before end of recovery (on hit only).
[Normal] H. Spinning Mixer No longer affected by hitboxes with added properties.
[Normal] EX Spinning Mixer 1. Lengthened start-up from 8F to 12F.
2. Changed full invincibility from between frames 1 and 12 to between frames 1 and 16.
(No change made to the special properties version.)
L./EX Eagle Spike (Dash Version) Fixed an issue in which Rashid would travel a considerable distance and pass through opponents after performing the move.
(In accordance with this change, the distance moved backward after activation has been reduced.)
Nail Assault (V-Skill I) Now allows for EX Spinning Mixer canceling 4F before end of recovery (on hit only).
[Normal] Wing Stroke (V-Skill II, Grounded Version) Sped up link timing to all versions of Wing Stroke by 3F.
[V-Trigger I] Ysaar 1. Increased number of hits from 3 to 4.
2. Changed frame advantage on block from +32F to +39F.
[V-Trigger II] Haboob 1. Changed frame advantage on block from -2F to -6F.
2. Increased projectile speed after active frame 4F.
3. Moved the hitbox with added properties inward from frame 4 onward.
Altair (CA) Changed full invincibility from between frames 1 and 17 to between frames 1 and 10.

Balance Change Overview

Rashid's flashy, unconstrained movements allow him to taunt and dance circles around his opponents, but at the cost of having lower defense.
However, his defense was still rather high, and his strong links ultimately reduced his apparent weaknesses.
To rectify this, we've added increased risk to his links and reduced his invincible moves.
Choose your attacks wisely, as it's now harder to follow up after opponents counter, which could result in a swift defeat.

Conversely, M. Whirlwind Shot, which had previously been difficult to utilize, now yields increased returns.
V-Trigger I, Ysaar, which had been overshadowed by V-Shift, now has an increased number of hits.

Since M. Whirlwind Shot was less effective than other strength variations,
it now has the ability to knock down opponents, making it an offensive starting point.
On counter hit, Crouching HP combos into moves, and has low disadvantage when blocked.
As such, it can now be used as if it were a low-cost EX move.
Please note that V-Trigger II has not been adjusted, as being knocked down while it is active weakens Rashid.

Due to Ysaar's increased number of hits, a tornado will now appear on screen regardless of whether the attack hits, is blocked, or activates at close range.
It's now easier to create links by riding the winds, making Rashid's battle style even more distinctive.

【 音量を調整してお楽しみください 】


Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!


The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

  • Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!

You must log in in order to utilize this Dojo.

In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!