Adjustments CE202203 Ver.


Balance Change Overview

Adjustment Description
Standing HK 1. Reduced backward the leg hurtbox 1 to 2 frames before attack start-up.
2. Extended forward the leg hurtbox after start-up.
Crouching LP Changed frame advantage on hit from +3F to 4F.
Crouching LK Reduced pushback on hit and block.
Street-Style Set Can now be CA canceled.
[Normal] Cyclone Spinner The 2nd attack can now be canceled V-Trigger I.
[Normal] EX Cyclone Spinner The 2nd attack can now be canceled with V-Trigger II Tactical Weapon.
[Normal/V-Trigger I] Nubbing Needle (including EX Version) Changed active attack frames from 5F to 7F.
[Normal] Nubbing Needle 1. Decreased pushback on block.
2. Increased knockback time on a mid-air hit.
3. Reduced knockback distance on mid-air hit.
4. Decreased combo-count limit.
[V-Trigger I] EX Nubbing Needle Changed the final attack's hit effect from knockdown to bounce stun.
Rough Chase Can now be canceled with V-Trigger I.
EX Rough Chase Can now be canceled with V-Trigger II or Tactical Weapon.
L. Fire Spinner Changed frame advantage on hit from ±0F to +2F.
M. Fire Spinner Changed grounded hit effect from stun to knockdown.
[Normal/V-Trigger I] EX/V Fire Spinner 1. Reduced start-up from 17F to 13F.
2. The hitbox of the 2nd attack has been extended upward after the 1st attack lands.
3. Knockdown caused from only the 1st attack hitting is now similar to that when the 2nd attack hits.
[Normal] Hurricane Spinner Changed recovery time on landing from 15F to 13F.
[V-Trigger I] Hurricane Spinner Extended the hitbox of the first attack forward.
[Normal/V-Trigger I] Tap-Kick (V-Skill I) 1. The move continues to the final attack even on block.
2. Changed frame advantage on block from -8F to -4F.
3. Increased blockstop for the 3rd attack.
4. Increased blockstun for the 3rd attack.
5. The 2nd attack's hitbox now is now extended when the 1st attack is blocked.
6. Can now be canceled with V-Trigger or CA when the final attack hits or is blocked.
[V-Trigger II] Tactical Weapon Extended the hitbox forward.

Balance Change Overview

We've boosted Lucia's close-range links and combos for more use of her element, close-range battles.
With Lucia now being even more formidable in her element, she has increased ability to put pressure on her opponents.
Furthermore, Lucia has an increased number of ways to rush opponents from mid-range, and has increased ease of rushing opponents due to adjustments to her pokes on hit.

Standing HK promises big returns on crush counter, and has a smaller hurtbox on start-up to prevent opponents from interfering with set up.
Once the attack occurs, Lucia's foot hurtbox expands, focusing on opponents aiming for Lucia's feet to trigger a crush counter.

We've also adjusted the light and medium versions of Fire Spinner on hit.
The medium version in particular pushes opponents back and knocks them down, while also allowing Lucia to rush in from afar on hit.

In addition, Lucia can activate different attacks from Rough Chase, depending on V-Skill selection―each aiding her maneuverability differently.
We've included V-Triggers in the framework to allow combinations of V-Skill and V-Trigger to synergize, and to create more distinctive aspects to decide between when choosing a V-System.

V-Triggers now have more activation points and returns when V-Skill I is selected.
V-Skill II greatly increases the damage of links and combos created from Nubbing Needle.
Learn the differences between combinations and give them a shot!

【 音量を調整してお楽しみください 】


Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!


The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

  • Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!

You must log in in order to utilize this Dojo.

In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!