Adjustments 201812 Ver.

LAURA

Adjustment Description
Back Recovery Adjusted the recovery motion.
Standing MP Expanded the backwards hitbox after the attack becomes active.
Standing HP Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.
Standing HK Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.
Crouching HK V-Gauge meter gain from a Crush Counter increased from 100 to 120.
Bolt Charge (All Strengths) Changed to give this move command priority over Thunder Clap.
EX Bolt Charge (Normal/V-Trigger I) ①Disadvantage on block increased from -11F to -17F.
②Reduced the backwards hurtbox.
③Damage increased - Normal: from 70 to 80, V-Trigger: from 80 to 90.
M Sunset Wheel Damage increased from 170 to 180.
M Sunset Wheel (V-Trigger I) Damage increased from 190 to 200.
H Sunset Wheel Damage increased from 180 to 190.
H Sunset Wheel (V-Trigger I) Damage increased from 200 to 210.
Dual Crash ①2nd hit changed from grounded hitstun to knockdown.
②Can cancel the 2nd hit into V-Skill on hit.
③Increased the disadvantage on block from -2F to -6F.
④Stun decreased from 100 to 70.
Volty Line (V-Skill) ①Increased the V-Gauge meter gain from 80 to 100.
②Stun decreased from 150 to 130.
Volty Line (V-Trigger I) (V-Skill) Stun decreased from 180 to 160.
Linear Movement - Avante (Movement) (V-Trigger I) (V-Skill) V-Timer usage when canceled from Thunder Clap increased from 1,000F to 1,500F.
Linear Movement - Avante (Attack) (V-Skill) ①Increased the V-Gauge meter gain from 80 to 100.
②Stun decreased from 150 to 130.
Linear Movement - Avante (Attack) (V-Trigger I) (V-Skill) Stun decreased from 180 to 160.
(V-Trigger I) Linear Movement - Esquiva (Movement) (V-Skill) V-Timer usage when canceled from Thunder Clap increased from 1,000F to 1,500F.
Linear Movement - Esquiva (Attack) (V-Skill) ①Increased the V-Gauge meter gain from 80 to 100.
②Stun decreased from 150 to 130.
Linear Movement - Esquiva (Attack) (V-Trigger I) (V-Skill) Stun decreased from 180 to 160.
Linear Movement - Finta (Attack) (V-Skill) ①Increased the V-Gauge meter gain from 80 to 100.
②Stun decreased from 150 to 130.
Linear Movement - Finta (Attack) (V-Trigger I) (V-Skill) Stun decreased from 180 to 160.
Spark Show (V-Trigger I) ①Changed the V-Timer from 2,000F to 3,000F.
②Can now be hit by an attack during the screen freeze upon V-Trigger activation.
Matsuda Sway (V-Trigger II) Changed the timing of the hit and projectile invinciblity from 4F to 3F.
Shock Choke (V-Trigger II) Increased the forward throw distance.

【 音量を調整してお楽しみください 】

※メッセージは1件のみ保存できます。

Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!

CLOSE

The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

  • Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!

You must log in in order to utilize this Dojo.

In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!