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Adjustments CE202102 Ver.
Balance Change Overview
|Seoi Throw (forward throw)/Pullback Hold (back throw)||The throw hurtbox during the move will no longer move forward.|
|Standing LP||The throw hurtbox during the move will no longer move forward.|
|[Normal/V-Trigger I] EX Sunset Wheel||Reduced the size of rear collision box before start-up.|
|[Normal/V-Trigger I] EX Bolt Charge||1) Shortened start-up from 14F to 12F.
2) Entire move shortened from 38F to 36F.
|[Normal/V-Trigger I] Split River/Rodeo Break||Reduced recovery by 1F (only when linking to EX Bolt Charge).|
|[Normal/V-Trigger I] Lv.1 & 2 Thunder Clap||Reduced recovery by 2F.|
|[Normal/V-Trigger I] Lv.1 Thunder Clap||Changed recovery time on hit from 0F to +2F.
No change made to frame advantage on block.
|[Normal] Lv.1 Thunder Clap||Changed active attack frames from 40F to 45F.|
|[Normal/V-Trigger I] Lv.2 Thunder Clap||1) Changed frame advantage on hit from +9F to +11F.
2) Changed frame advantage on block from 0F to +2F.
|[Normal] Lv.2 Thunder Clap||Shortened start-up from 41F to 36F.|
|[Normal/V-Trigger I] EX Thunder Clap||Hits multiple times if the final frame of the attack hits.|
|[Normal] EX Thunder Clap||Reduced knockback distance when the 2nd attack lands in mid-air.|
|[V-Trigger II] Shock Choke||1) Increased damage from 60 to 100.
2) Added jump attack and projectile invincibility between the start of the motion and the end of active frames.