Adjustments CE202203 Ver.

LAURA

Balance Change Overview

Adjustment Description
Standing MP Input is no longer reversed based on the opponent's positioning.
[Normal/V-Trigger I] EX L. Thunder Clap Changed active attack frames from 40F (80F) to 60F (100F).
[Normal/V-Trigger I] Linear Movement - Avante (Attack)/Linear Movement - Finta (Attack) If the attack lands on an opponent behind you when following up, you will now face the opponent.
[V-Trigger II] Matsuda Sway 1. V-Timer cost changed from 0F to 200F.
2. The dodge motion can now be canceled with a normal or unique attack.
(Cancelled versions of normal and unique attacks will be projectile-invincible until the active attack-times end.)
(Canceling into normal and unique attacks consumes 1,000F V-Timer.)
[V-Trigger II] Shock Choke (Follow-up Version) Added throw invincibility to opponent's hurtbox after the hit animation.
[New Move][V-Trigger II] Shock Choke Added a new Shock Choke (activated with ↓+HP+HK during Shock Stance) without the need of Matsuda Sway.
(Single shot versions of the attack are projectile and jump attack-invincible, consume 1,000F V-Timer on activation, and consume the entire V-Timer on hit.)

Balance Change Overview

Laura's adjustments mainly consist of enhancing moves used for linking, and significant changes to her V-Trigger II, Shock Stance.

While V-Trigger II is active, the valuable command throw, Shock Choke, can now be activated at any time, improving the V-Trigger's offensive capability.
Furthermore, it is now possible to use normal and unique attacks with projectile invincibility after Matsuda Sway.
Counterattacks can now be used after avoiding attacks outside Shock Choke's derivative's range, or opponent projectiles from a relatively long distance.
These changes increase the variety of responses to opponent attacks and bolster Laura's defensive capabilities.

V-Skill I, Linear Movement, can now bypass a mid-air opponent if activated after an anti-air or follow-up.
The derivative version of Volty Line can then be used to turn Laura to face her opponent and launch an offensive.
Now Laura has linking potential, she can also break her opponent's guards more easily.

Thunder Clap and Linear Movement's commands no longer work as a comeback after using Standing MP as an anti-air or follow-up.

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