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Adjustments 201804 Ver.
Balance Change Overview
|Seoi Throw (Forward Throw)||①Added 2F of recovery after the throw.
②Slightly increased the separation distance upon landing the throw in the corner.
|Standing MP||Reduced the backwards hitbox|
|Standing MK||Increased the advantage on hit from +3F to +4F.|
|Crouching HK||Recovery increased on whiff and on block by 2F.|
|Linear Movement - Avante/Linear Movement - Esquiva/Linear Movement - Finta (Spark Show Version)||①Is now subject to counter-hit.
②Expanded the collision boxes in the upwards direction during the move, only when performed from Thunder Clap.
|Linear Movement - Esquiva (Attack, Spark Show Version)||Startup increased from 34F to 32F.|
|Double Slap||Startup increased from 16F to 17F.|
|EX Sunset Wheel||Expanded the forward hitbox for the second active throw frame.|
|Matsuda Sway||Changed so that the dodging motion will not consume V-Timer gauge.|
|Shock Choke||①V-Timer consumption amount increased from 500F to 1,000F.
②Fixed the phenomenon where Laura would have a hurtbox during the move's animation.