Adjustments CE202203 Ver.


Balance Change Overview

Adjustment Description
Standing MP Extended the foot hurtbox between frames 5 and 12 forward.
Standing HK Extended the recovery hurtbox forward on whiff.
Crouching HP Input is no longer reversed based on the opponent's positioning.
Crouching MK 1. Changed recovery from 14F to 18F on whiff.
2. Slowed down on whiff until the foot returns, and the hurtbox now remains on whiff.
EX Tenko Will no longer pass through the opponent during mid-air hitstun in the corner.
Orochi Will no longer pass through the opponent during mid-air hitstun in the corner.
EX Mujinkyaku 1. Can now be canceled with Guren Ken on hit only.
2. Will no longer pass through the opponent during mid-air hitstun in the corner.
Myo-Oken (V-Skill I, Charge/No-Charge Version) Expanded the hurtbox during recovery.
Fudo Sosho (V-Skill II, uncharged ver.) 1. Changed frame advantage on hit from +3F to +4F.
2. Increased knockback time on counter hit.
[V-Trigger I] Guren Ken/Guren Hosho/Guren Chochu/Guren Kusabi Will no longer pass through the opponent during mid-air hitstun in the corner.
[V-Trigger II] Yasha Gaeshi Chi If the attack lands on an opponent behind you, you will now face the opponent.
Kanzuki-Ryu Hadorokushiki Hasha No Kata (CA) Will no longer pass through the opponent during mid-air hitstun in the corner.

Balance Change Overview

Much of Karin's appeal comes from her swift movements that bring her in close to her opponents, and her versatile pokes that lead to high damage.
However, certain characters had trouble dealing with her moves and close combat. so adjustments have been made to alleviate these issues.
Moves that can knock down opponents or combo now have a higher risk of whiffing, so require more careful usage.

Conversely, it is now also easier to combo at the edge of the screen, allowing Karin to aim for solid combos after an offensive strike.
Previously, certain attacks would go through opponents while at the edge of the screen, which, depending on where they landed, made starting combos difficult.
It is now easier to combo with high-damage attacks such as EX Tenko and Orochi, giving players reliable new ways to inflict damage.

The Seppo command no longer works as a comeback after using Crouching HP as an anti-air or follow-up.

【 音量を調整してお楽しみください 】


Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!


The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

  • Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!

You must log in in order to utilize this Dojo.

In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!