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Adjustments CHAMPION EDITION
Balance Change Overview
|Knockdown||Unified the collision box during a crumple knockdown to be the same height as other characters.|
|Hajotsui (Forward Throw)||Increased the separation distance for a throw in the corner.|
|Standing LK||Changed so that the hurtbox will not move backwards.|
|Standing MP||Increased the pushback distance on block.|
|Crouching MK||Changed the motion during recovery, and adjusted the hurtbox accordingly.|
|Jumping HP||①Expanded the downwards hitbox.
②Reduced the hurtbox that appears after the attack active frames end.
|Jumping HK||Reduced the hurtbox that appears after the attack active frames end.|
|Tsumujigari||①Disadvantage on block increased from -6F to -7F.
②Changed the airborne status from 11F - 18F to grounded, throw invincible.
③Decreased the movement value for the latter half of the move.
|Tenko (Normal/Fastest)||Stun decreased from 100 to 80.|
|EX Tenko||Stun decreased from 150 to 120.|
|Orochi||Reduced the pushback on block.|
|EX Orochi||Stun decreased from 200 to 150.|
|EX Ressenha||Stun decreased from 200 to 150.|
|Ressencho (V-Reversal)||①Increased the attack startup from 16F to 17F.
②Increased the recovery on hit by 6F.
|Kanzuki-Ryu Hadorokushiki Hasha No Kata (CA)||①Changed the amount of EX Meter gain that the opponent gets on block from 0 × 3 to 15 × 2 + 20.
②Expanded the upwards collision box on hit.