Adjustments CE202102 Ver.


Balance Change Overview

Adjustment Description
Crouching HK Expanded the hurtbox during recovery.
EX Mujinkyaku 1) Can now cancel into V-Trigger.
2) Increased knockback time when the 4th attack hits on the ground.
3) Reduced knockback distance when the 4th attack hits on the ground.
Fudo Sosho (V-Skill II, uncharged ver.) 1) Can now be canceled with "Guren Ken" on hit or block.
2) Reduced knockback height on crush counter.
Fudo Sosho (V-Skill II, charged version) 1) Changed frame advantage on hit from +4F to +6F.
[V-Trigger I] Guren Ken 1) Extended the collision box upward.
2) Lengthened the cancel input window for all link attacks by 2F.
3) Increased the combo count limit for 1st and 2nd attacks.
[V-Trigger I] Guren Hosho 1) Extended the collision box upward.
2) Changed frame advantage on block from -9F to -16F.
[V-Trigger I] Guren Chochu Extended the collision box upward.
[V-Trigger I] Guren Kusabi Increased the combo count limit.
Kanzuki-Ryu Hadorokushiki Hasha No Kata (CA) The character is now always considered to be on the ground when in a non-lock situation.

Balance Change Overview

We've maintained Karin's trademark hyper-offensive playstyle,
while reworking her control options at mid range and increasing movement options.

Crouching HK has fast start-up and long reach, making it very useful, but it was difficult to punish on block.
Karin's long-reaching Standing HK, as well as her Standing MP and Crouching MK all serve as great offensive tools; with this in mind,
as Crouching HK nets an easy knockdown, we've increased the move's risk on block.

EX Mujinkyaku and V-Skill II "Fudo Sosho" have been adjusted to give them more link and combo options.
Adjustments involving V-Trigger I "Guren Ken" were primarily made with air combos using Fudo Sosho in mind.

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