Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!
Adjustments CE202203 Ver.
Balance Change Overview
|Crouching MK||Changed frame advantage on block from -4F to -2F.|
|[V-Trigger I] Hadoken (including EX version)||Can now be canceled with a V-Skill on hit or block, but consumes the V-Timer.|
|[Normal] H. Shoryuken||Increased hitstop for the 2nd attack.|
|[Normal/V-Trigger I] EX Shoryuken||Extended full invincibility from the 3rd attack to the end of active frames.|
|[V-Trigger I] EX Tatsumaki Senpukyaku||Lowered combo-count gain of the 1st attack.|
|[Normal/V-Trigger I] Quick Step (V-Skill I charge version)||Will no longer pass through the opponent during mid-air hitstun in the corner.|
|[V-Trigger I] Quick Step (V-Skill I charge version)||Increased the combo-count limit.|
|[V-Trigger I] Heat Rush||Increased V-Timer from 1,200F to 1,500F.|
|[V-Trigger II] Shinryuken||1. The combo count is now a constant number after the move hits.
2. Now allows for Tatsumaki Senpukyaku input before landing (on hit only).
(No change made to Tatsumaki Senpukyaku start-up timing.)
|Guren Enjinkyaku (CA)||1. Changed active attack frames from 2F to 4F.
2. Changed recovery from 44F to 42F.
3. Changed full invincibility from between frames 1 and 6 to between frames 1 and 8.