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Adjustments CE202203 Ver.
KEN
Balance Change Overview
Adjustment | Description |
---|---|
Crouching MK | Changed frame advantage on block from -4F to -2F. |
[V-Trigger I] Hadoken (including EX version) | Can now be canceled with a V-Skill on hit or block, but consumes the V-Timer. |
[Normal] H. Shoryuken | Increased hitstop for the 2nd attack. |
[Normal/V-Trigger I] EX Shoryuken | Extended full invincibility from the 3rd attack to the end of active frames. |
[V-Trigger I] EX Tatsumaki Senpukyaku | Lowered combo-count gain of the 1st attack. |
[Normal/V-Trigger I] Quick Step (V-Skill I charge version) | Will no longer pass through the opponent during mid-air hitstun in the corner. |
[V-Trigger I] Quick Step (V-Skill I charge version) | Increased the combo-count limit. |
[V-Trigger I] Heat Rush | Increased V-Timer from 1,200F to 1,500F. |
[V-Trigger II] Shinryuken | 1. The combo count is now a constant number after the move hits. 2. Now allows for Tatsumaki Senpukyaku input before landing (on hit only). (No change made to Tatsumaki Senpukyaku start-up timing.) |
Guren Enjinkyaku (CA) | 1. Changed active attack frames from 2F to 4F. 2. Changed recovery from 44F to 42F. 3. Changed full invincibility from between frames 1 and 6 to between frames 1 and 8. |