Adjustments CE202203 Ver.

KEN

Balance Change Overview

Adjustment Description
Crouching MK Changed frame advantage on block from -4F to -2F.
[V-Trigger I] Hadoken (including EX version) Can now be canceled with a V-Skill on hit or block, but consumes the V-Timer.
[Normal] H. Shoryuken Increased hitstop for the 2nd attack.
[Normal/V-Trigger I] EX Shoryuken Extended full invincibility from the 3rd attack to the end of active frames.
[V-Trigger I] EX Tatsumaki Senpukyaku Lowered combo-count gain of the 1st attack.
[Normal/V-Trigger I] Quick Step (V-Skill I charge version) Will no longer pass through the opponent during mid-air hitstun in the corner.
[V-Trigger I] Quick Step (V-Skill I charge version) Increased the combo-count limit.
[V-Trigger I] Heat Rush Increased V-Timer from 1,200F to 1,500F.
[V-Trigger II] Shinryuken 1. The combo count is now a constant number after the move hits.
2. Now allows for Tatsumaki Senpukyaku input before landing (on hit only).
(No change made to Tatsumaki Senpukyaku start-up timing.)
Guren Enjinkyaku (CA) 1. Changed active attack frames from 2F to 4F.
2. Changed recovery from 44F to 42F.
3. Changed full invincibility from between frames 1 and 6 to between frames 1 and 8.

Balance Change Overview

Ken is a standard character, but still has plenty of individuality in his playstyle, so we didn't think it was necessary to make sweeping changes to his basic abilities.
However, we decided that there were some shortcomings with his V-Trigger, so we focused most of the adjustments on it.

The V-Trigger Heat Rush has increased the V-Timer length, so the V-Timer can now be used to cancel a Hadoken with a V-Skill.
The problem with this V-Trigger was that it often tended to go unused when failing to press the offensive against the opponent, so these changes have been made to address that.
This change can be utilized to now return attacks designed to keep you at bay even when in the middle of the screen, so you can forcefully close the distance with opponents.
This will allow for a different style of approach, and also give another option for dealing damage against opponents.

Follow-up attacks were difficult to select when the V-Trigger II Shinryuken was incorporated into a combo, so that has been adjusted.
Although there are no significant changes to the move's strength, it is now easier to perform follow-up attacks since the move isn't affected by the content of a previous combo.

Elsewhere, adjustments to moves such as H. Shoryuken and Guren Enjinkyaku have been made to reduce combo difficulty.

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