Adjustments 201812 Ver.


Balance Change Overview

Adjustment Description
Standing HK ①Expanded the hurtbox that appears before the hitbox active frames.
②Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.
③Changed so that the blowback on mid-air Crush Counter hit is the same as the grounded version.
Crouching HK V-Gauge meter gain from a Crush Counter increased from 100 to 120.
Thunder Kick Recovery on block increased from -4 to -6.
Hadoken Damage increased from 50 to 60.
L Tatsumaki Senpukyaku ①Eased the combo count.
②Damage reduced from 70 (40 + 30) to 50 (20 + 30).
H Tatsumaki Senpukyaku (Normal/V-Trigger I) Reduced the hitbox for the first hit.
EX Tatsumaki Senpukyaku ①Expanded the downwards hitbox for the first hit.
②Expanded the collision box and the hitbox for the first hit.
H Shoryuken Eased the combo count.
EX Shoryuken (Normal/V-Trigger I) Increased the damage taken for an attack that hits during the move's duration by 1.2x.
Quick Step (V-Skill) V-Gauge meter gain on hit decreased from 120 to 100.
Quick Step (V-Trigger I) (V-Skill) Movement value at the end of the move has been changed to match the regular version.
Heat Rush (V-Trigger I) Can now be hit by an attack during the screen freeze upon V-Trigger activation.
Shinryuken (V-Trigger II) ①Expanded the vacuum-property box (that draws the opponent in) immediately after startup.
Note: The expanded part will not hit airborne opponents.
②Unified the numbers of hits if the move hits an opponent who is behind Ken, to the same amount as if the opponent were in front of Ken.
③Max-rapid button press version only - increased the special move cancel window after landing.

Balance Change Overview

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