Balance Change Overview

Adjustment Description
Vitality Increased from 1000 to 1025
Stun Increased from 1000 to 1050
Standing HP Reduced the throw hurtbox from 1F to 7F.
Crouching LP (Rapid Cancel Ver. Included) Throw forward hurtbox will not be expanded.
Crouching MP Reduced the pushback on hit.
Crouching MK Increased the advantage on hit from 0F to 2F.
Crouching HP Throw forward hurtbox will not be expanded.
Chin Buster Expanded the forward hitbox.
Inazuma Kick Disadvantage on block increased from -6F to -7F.
Thunder Kick Disadvantage on block increased from -6F to -7F.
M Shoryuken (Normal/V-Trigger I) Invincibility period to mid-air attacks changed from 1F - 6F to 1F - 7F.
H Shoryuken (Normal/V-Trigger I) ①Reduced the pushback on hit for the first hit.
②Changed to expand the hitbox of the final attack on hit.
EX Shoryuken Expanded the upwards collision box when performed as a cancel from Shinryuken.
H Tatsumaki Senpukyaku (Normal/V-Trigger I) Expanded the hitbox of the first attack, except when performed as a cancel from Standing HP.
Senpu Nataotoshi (V-Reversal) Changed so that Ken will be in a grounded state until the conclusion of the move.
Shinryuken, All Levels (V-Trigger II) ①Changed so that Ken can cancel the landing recovery into V-Skill on hit.
②Changed so that EX special moves performed from canceling the landing recovery can be performed with offset inputs (input timing does not have to be precise).
③Eased the combo count.
④Changed the cancel timing from EX Shoryuken to until the 2nd attack.
Shinryuken, Lv1 (V-Trigger II) ①Reduced the damage from 140 to 110.
②Stun decreased from 200 to 150.
③Reduced the horizontal blowback distance.
④Extended the landing recovery cancel time on hit.
⑤Changed the projectile invincibility window at start from 1F to 4F for the special move version.
Note: No changes to the V-Trigger activation version.
Shinryuken, Lv2 (V-Trigger II) ①Reduced the damage from 170 to 140.
②Stun decreased from 200 to 150.
③Reduced the horizontal blowback distance.
④Increased the blowback time.
⑤Extended the landing recovery cancel time on hit.
Guren Enjinkyaku (CA) Changed the amount of EX Meter gain that the opponent gets on block from 0 to 50.

Balance Change Overview

【 音量を調整してお楽しみください 】


Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!


The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

  • Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!

You must log in in order to utilize this Dojo.

In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!