Adjustments CE202102 Ver.


Balance Change Overview

Adjustment Description
Standing HP Expanded the hurtbox during recovery.
Standing HK Reduced knockback distance on crush counter.
Crouching MP Added a projectile-proof hurtbox to the upper body from 1F before active attack-time begins until the attack ends.
[Normal] Hadoken 1) Entire move shortened from 49F to 47F.
2) Changed frame advantage on hit from -2F to 0F.
3) Changed frame advantage on block from -8F to -6F.
[V-Trigger I] Hadoken 1) Entire move shortened from 48F to 46F.
2) Changed frame advantage on block from -7F to -5F.
[Normal] H. Shoryuken 1) Reduced the 3rd attack's knockback distance.
2) Now special cancelable 7F before the end of landing delay (on hit only).
3) Lowered combo-count start value (only when the 3rd attack hits).
Points 2 and 3 do not apply to "H. Shoryuken" performed immediately after landing from "Shinryuken".
[Normal] L. Tatsumaki Senpukyaku Reduced knockback distance when the 2nd attack lands in mid-air.
[Normal] M. Tatsumaki Senpukyaku Reduced knockback distance when the 2nd attack lands on the ground.
[V-Trigger II] Shinryuken 1) Decreased V-Timer cost from 2000F to 1000F during the special move version's start-up and during the button-mashing part.
(The change allows the special-move version to activate at level 3.
2) The special-move version now applies one move's worth of combo scaling.
3) The hitbox that draws the opponent now starts at frame 6 instead of 7.
4) Invincible to mid-air attacks from the 11th frame (V-Trigger version) or the 12th frame (special move version) until the end of active frames.
Guren Enjinkyaku (CA) 1) The character is now always considered to be on the ground during the move.
2) Expanded the hurtbox during recovery.

Balance Change Overview

"Hadoken" and Standing HK have seen a lot of use at mid-range and have been improved, allowing them to better control the opponent from that range.
Ken will now be able to punish characters hesitant to approach him, and make it easier for him to rush them down.

"H. Shoryuken" is now better able to combo into other moves when hitting a jumping opponent from a higher position.
"L. Tatsumaki Senpukyaku" has been made easier to combo from into other moves, giving more opportunities to increase damage with special moves.

Though the special move version of V-Trigger II "Shinryuken" now has combo damage scaling, it also has reduced V-Timer cost and invincibility to mid-air attacks.
With more V-Timer left after you activate it, the more you can use it with Ken's offense-heavy playstyle.

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