Adjustments CE202203 Ver.

IBUKI

Balance Change Overview

Adjustment Description
Standing MP Decreased pushback on block.
Standing HK Changed frame advantage on hit from +3F to 4F.
Crouching LP Changed frame advantage on hit from +3F to 4F.
Crouching MP The input window for canceling with a target combo now lasts 2F longer.
Crouching HP 1. Changed frame advantage on block from -3F to -5F.
2. Shortened start-up from 9F to 7F.
3. Changed recovery from 16F to 18F.
4. Extended the hitbox forward.
Sazan Can now be canceled with Rokushaku Horokudama on hit/block.
Gogasha Changed the 3rd attack hit effect from mid-air recovery to knockdown.
Nobusuma Changed recovery time on landing from 9F to 4F.
Tobikura Now combos when jumping LP lands in the air.
Aoji Now combos when jumping HP lands in the air.
[New Move] EX Kasumigake Added a new move activated with ↓\→+KK.
Makibishi (V-Skill II) Makibishi now bounces once after landing from Ibuki's attack.
[V-Trigger I] Rokushaku Horokudama (all versions) 1. Shortened start-up of the special move version from 25F to 22F.
2. Shortened the entirety of the special move version from 42F to 39F.
[V-Trigger II] Fuma Shuriken (Haku) Changed frame advantage on block from -4F to +2F.

Balance Change Overview

Ibuki's V-Triggers, full of variety, were not compatible with V-Shift when comboing, greatly affecting her overall strength.
To remedy this, we've improved Normal Attacks and target combos, and have added a new move, EX Kasumigake, to increase Ibuki's overall strength and reduce her reliance on V-Triggers.
Furthermore, both V-Triggers and Ibuki's V-Skill II, Makibishi, have been improved to better oppose opponent V-Shifts.

Numerous target combos now have more usability.
Gogasha can now aim for more air combos due to adjustments to its effect on hit. We've also increased the points where Kunai Hoju can be activated safely.
Both varieties of Tobikura and Aoji can now land consecutive hits when activated from normal jumps, making them useful anti-airs.

Ibuki's new move, EX Kasumigake, has a similar trajectory to H. Kasumigake, and also has a similar hitbox on the upward portion of the move.
This hitbox can't hit crouching opponents, but its quick start-up can help Ibuki to then use low combos such as "Crouching LK > Crouching LP."
Crouching HP, which forces opponents to stand, allows Ibuki to start dishing out heavy damage.

Makibishi now bounces once from Ibuki's attack after being placed down, then settles slightly forward.
While floating, Ibuki's hitbox vanishes, granting her a viable countermeasure against opponent V-Shifts.

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