Adjustment Description
Vitality Decreased her vitality from 950 to 925.
Standing LP ①Decreased the advantage on hit from +3F to +2F.

②Decreased the advantage on block from +2F to +1F.

③Can no longer rapid cancel.

④Changed the collision boxes during the move.
Standing LK Changed the collision boxes during the move.
Standing HP Changed the collision boxes during the move.
Standing HK Increased the advantage on hit from +1F to +3F.
Crouching LP Expanded the hurtbox.
Crouching MP ①Recovery increased from 12F to 16F.

②Expanded the hurtbox.
Crouching MK ①Increased the advantage on hit from 0F to +3F.

②Decreased the disadvantage on block from -3F to -2F.
Crouching HP Reduced the hurtbox.
Jumping MP Changed the combo restrictions.
Jumping HP Reduced the hurtbox.
Jumping HK Reduced the hurtbox.
Agemen ①Expanded the hitbox.

②Reduced the hurtbox.

③Can no longer special move cancel the 2nd hit.
Tobikura (Jumping LP -> MK) Increased the knockback distance on hit.
Shakunage (MP -> HP) Increased the advantage on hit from 0F to +2F.
EX Kunai ①Increased the recovery by 4F.

②Increased the knock back distance for the explosion on hit.
Tenrai (V-Skill) Decreased the amount of V-Gauge meter gain on hit.
Rokushaku Horokudama (V-Trigger) ①Decreased the stun from 100 to 80.

②Changed the combo restrictions on hit.

③Changed so that it will build EX meter.

④When Rokushaku Horokudama is used during a combo at the expense of V-Timer, 2 hits of combo scaling will be applied.
Kunai Ikkinage Can be special move canceled.

Balance Change Overview

【 音量を調整してお楽しみください 】


Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!


The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

  • Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!

You must log in in order to utilize this Dojo.

In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!