Adjustments 201701 Ver.


Balance Change Overview

Adjustment Description
Vitality Vitality has increased 900 to 950
Forward Step The entire motion has been changed 17F to 16F
Jump Airborne time during jump has been changed 40F to 38F
Yamikazura (Forward throw) 1. Stun damage has decreased 170 to 120

2. CA meter gain has decreased
Kubiori (Reverse grab) 1. Damage has increased 130 to 140

2. Stun damage has increased 170 to 200

3. CA meter gain has increased
Tobizaru (Airborne throw) 1. Throw range has been decreased

2. The hurt box during motion has been expanded downwards
Standing LK Adjusted so that a whiff can't be cancelled with a V Trigger
Standing MK 1. Hit box startup has been changed 5F to 6F

2. Movement recovery has been changed 15F to 14F

3. Advantage on hit has been changed 0F to +5F

4. Advantage on block has been changed -1F to +2F

5. Knockback distance on hit and block has been decreased

6. Forward hit box has been decreased
Standing HK On crush counter, the opponent hit stun has been increased +7F
Crouching LP 1. Advantage on block has been changed +1F to +2F

2. Active frames for hit box has been extended 2F to 3F
Crouching LK Changed so that it can be button mash cancelled in to crouching LP
Crouching MP Moved the motion starting point forward when receiving damage or motion is cancelled
(Position of hit box, hurt box, and collision box have been adjusted.)
Bonshogeri 1. Movement recovery has been changed 16F to 19F on whiff only
(There is no change to the advantage on hit or block)

2. Increased the amount of stagger time on Crush Counter hit by 3F.
Sasanaki Advantage on hit has been changed +5F to +6F
V Reversal - Hanagasumi 1. Recovery on hit has been added

2. Hit box has been expanded forwards
Kunai/Airborne Kunai 1. Decreased CA meter gain on activation

2. Increased CA meter gain on hit or block

3. Delayed the CA cancel timing so that V reversals are easier to perform when opponent blocks.

4. Fixed issue where L Airborne Kunai hits as a counter, the bendback time was extended by 3F
Kunai Ikkinage/Airborne Kunai Ikkinage Decreased CA meter gain on activation
Kunai Hoju 1. Motion recovery has been shortened 3F

2. Sped up the timing that Kunai is refilled
EX Kunai Hoju Newly added an EX version
(3 - 6 (on button hold) Kunai will be refilled)
Nobusuma Changed so that a jump attack can be performed during motion recovery
Raida 1. Increased CA meter gain on hit and block

2. Pushback distance on guard has been decreased
EX Raida 1. Projectile invincible frames have been changed from 3F - 9F to 1F - 9F.

2. The KO timing has been changed to the first hit
Kachofugetsu Damage has been decreased 350 to 340

Balance Change Overview

【 音量を調整してお楽しみください 】


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