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Adjustments CE202203 Ver.
ALEX
Balance Change Overview
Adjustment | Description |
---|---|
Standing LP | 1. Changed frame advantage on hit from +4F to +5F. 2. Changed frame advantage on block from +2F to +3F. 3. Extended the hitbox forward. |
Standing MP | Reduced pushback on hit and block. |
Standing LK | Extended the hitbox forward. |
Standing MK | Reduced the pivoting leg's hurtbox size backward between 2F before start-up and the end of active attack frames. |
Crouching HP | 1. The 2nd attack now deals 60 damage instead of 30 when the 1st attack misses. 2. The 2nd attack now deals 100 stun damage instead of 75 when the 1st attack misses. 3. Increased the combo-count limit of the 1st attack. 4. Lowered combo-count start value for the 2nd attack. |
[Normal/V-Skill II] Flash Chop | Extended the hitbox forward. |
[Normal/V-Skill II] EX Flash Chop | 1. Can now be V-Trigger-canceled. 2. Increased the knockback time on a grounded hit. |
[Normal/V-Skill II] H. Slash Elbow | Increased combo-count start value. |
Power Drop | Extended the grab range forward. |
EX Power Drop | 1. Extended the grab range forward. 2. Reduced recovery time on hit by 8F. |
[Normal/V-Skill II] L./M. Air Knee Smash | Increased the combo-count limit. |
[Normal/V-Skill II] H. Air Knee Smash | 1. Added mid-air invincibility from frame 7 to the end of active frames. 2. Extended the hitbox downward. |
[Normal/V-Skill II] EX Air Knee Smash | 1. Changed airborne attack-invincible timing from 1F before attack start-up to the start of the move. 2. Fixed an issue in which the KO animation did not play properly when achieving a KO under certain conditions. |
[Normal/V-Skill II] Air Stampede | 1. Changed frame advantage on block from -5F to -2F. 2. Decreased pushback on block. 3. Increased stun on whiff by 10F. 4. Now projectile-invincible during the motion while in the air. |
Head Crush (including EX Version) | Now affected by V-Skill II. (Unlike other special moves, VSII's effect ends on whiff.) |
Big Boot (V-Reversal) | Fixed an issue where the effects of V-Skill I and counter hits caused conditions to change. (V-Skill I no longer loses its effect on hit.) |
Overchain (V-Skill II) | The effect no longer ends when downed. |
[V-Trigger I] Sledgehammer | 1. Increased the combo-count limit. 2. Can now be canceled with all special moves and CA when successful. |
[V-Trigger II] Flying DDT | 1. Changed cancel activation start-up from 15F to 12F. 2. Can now be canceled into from all versions of Flash Chop. |
[V-Trigger II] Choke Sleeper | 1. Changed input command from HP+HK to ↓+HP+HK. 2. Extended the grab range forward. 3. Can now be canceled into from normal attacks, Lariat, and L. and EX versions of Slash Elbow. |
Heavy Hammer (CA) | Extended the hitbox of the 1st attack upward. |