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Adjustments 201804 Ver.
Balance Change Overview
|Leg Tomahawk (Backwards Throw)||Damage increased from 140 to 160.|
|Standing LP||①Reduced the upwards hitbox.
②Increased the active frames from 2F to 3F.
③ Reduced the recovery from 8F to 7F.
|Standing HK||Will force the opponent to stand on hit.|
|Crouching LP||Reduced the upwards hitbox.|
|Crouching HP||Increased the float on hit.|
|Lariat||Can be canceled.|
|Chop||Increased the disadvantage on block from -6F to -8F.|
|Flying Cross Chop||①Eased the height restriction at which the move can be performed.
②Eased the combo count.
③Increased the float for mid-air hit.
|Big Boot||Startup increased from 16F to 17F.|
|M Flash Chop||Reduced the startup from 19F to 18F.|
|H Flash Chop||Damage increased from 90 to 100.|
|H Air Knee Smash||①Eased the combo count.
②Delayed the timing at which he can move again after hit by 4F.
③Increased the separation distance after hit.
|EX Power Bomb||Throw hitbox startup reduced from 6F to 5F.|
|Rage Boost||Reduced the collision box on startup.|
|Choke Sleeper||Throw hitbox startup reduced from 6F to 5F.|
|Flying DDT||①Damage decreased from 190 to 180.
②Sped up the startup by 3F when performed as a cancel.