Adjustments CE202002 Ver.

ALEX

Adjustment Description
All Standing Motions Forward hurtbox reduced during cases where no buttons are being pressed, such as forward/backward movement, taking damage while standing, blocking while standing. Additionally, collision box no longer moves backward.
Forward Dash Collision box moved backward.
Back Dash Character's central axis now remains stationary during 1st and 2nd frames.
(Character appearance and all boxes remain unchanged.)
Normal Throw (Forward/Backward) Collision box when moved backward when attack misses.
Standing Light Punch 1) When the attack misses, collision box now moves forward only after active attack frames end.
2) On hit or guard, collision box moves forward 1 frame after connecting.
Standing Medium Punch Collision box moved backward during 1st to 5th frames.
Standing Hard Punch Collision box moved backward during 1st to 5th frames.
Standing Light Kick 1) When the attack misses, collision box now moves forward only after active attack frames end.
2) On hit or guard, collision box moves forward 1 frame after connecting.
Standing Hard Kick Collision box moved backward during 1st to 5th frames.
Crouching Light Kick 1) When the attack misses, collision box now moves forward only after active attack frames end.
2) On hit or guard, collision box moves forward 1 frame after connecting.
Chop Collision box moved backward during 1st to 5th frames.
Lariat Collision box moved backward during 1st to 5th frames.
[Normal/V-Skill II] Slash Elbow (all versions) Collision box moved backward during 1st to 5th frames.
[Normal/V-Skill II] Air Knee Smash (all versions) Grounded part of collision box on startup moved backward.
[Normal/V-Skill II] Air Stampede (all versions) Collision box moved backward during 1st to 5th frames.
[Normal/V-Skill II] Flash Chop (all versions) Collision box moved backward during 1st to 5th frames.
L. to H. Head Crush Collision box moved backward during 1st to 5th frames.
EX Head Crush Collision box moved backward during frames 1 to 4.
[V-Trigger I] Sledgehammer Collision box moved backward during 1st to 5th frames.
[V-Trigger II] Flying DDT Collision box moved backward during 1st to 5th frames.
Overhaul (V-Skill I) Collision box moved backward during frames 1 to 11 and frames 60 to 93.
Overchain (V-Skill II) Collision box moved backward.
Heavy Hammer (CA) Moved backward the collision box while unable to perform an action.
Air Stampede Changed this move so that it can be triggered while performing a backward charge.

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