Adjustments 201812 Ver.


Balance Change Overview

Adjustment Description
Standing HP Added a hitbox that will only hit airborne opponents on 9F of the move.
Standing HK Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.
Crouching LP Expanded the hitbox in Alex's body.
Crouching MP Expanded the hitbox in Alex's body.
Crouching MK Expanded the hitbox in Alex's body.
Crouching HK V-Gauge meter gain from a Crush Counter increased from 100 to 120.
Lariat Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.
EX Air Knee Smash ①Changed so that it can hit a standing opponent.
②Expanded the downwards hitbox.
③Changed so that he is closer to the opponent after hit.
④Damage decreased from 160 to 140.
⑤5F to 13F - changed from complete invincibility, to invincibility to airborne attacks and projectiles.
EX Slash Elbow ①First hit only forces stand.
②Increased the disadvantage on block from -11F to -17F.
③Expanded the armor in the backwards direction.
EX Power Drop Damage increased from 180 to 200.
EX Power Bomb Increased the throw range.
Overhaul (V-Skill) ①Can be canceled into from EX Flash Chop, EX Slash Elbow, and EX Air Stampede.
②The Hard Hit effect has been increased from +2F to +5F.
③Incrased the advantage frames by 3F if a Hard Hit is performed from a move that can trigger a Crush Counter.
Rage Shift (V-Trigger I) Can now be hit by an attack during the screen freeze upon V-Trigger activation.
Sledge Hammer (V-Trigger I) Increased the input window by 1F when performing each EX move variation with specific timing.
Rage Boost (V-Trigger II) Can now be hit by an attack during the screen freeze upon V-Trigger activation.
Flying DDT (V-Trigger II) Can be canceled into from the first hit of EX Slash Elbow and L Slash Elbow.

Balance Change Overview

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Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!


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