Adjustments ARCADE EDITION

ALEX

Adjustment Description
Standing LP ①Reduced the hitbox.

②Expanded the hurtbox.
Standing MP Reduced the pushback distance on hit.
Standing MK Reduced the hurtbox.
Crouching HP ①Expanded the hitbox.

②Reduced the hurtbox.

③Changed the collision boxes during the move.

④Slightly increased the knock back distance for the 2nd mid-air hit.
Crouching HK Changed the collision boxes during the move.
Jumping MP ①Expanded the hitbox.

②Reduced the hurtbox before the attack startup. Also, expanded the upper hurtbox, and reduced the lower hurtbox.
Jumping HP ①Expanded the hitbox.

②Reduced the hurtbox. Also, expanded the lower hurtbox for active attack frame 3F.
Jumping HK Reduced the hurtbox.
Chop ①Increased the recovery on block from -4F to -6F.

②Decreased the pushback distance on block.
Lariat ①Increased advantage on hit from +6F to +7F.

②Increased the active frames from 3F to 4F.

③Reduced the hurtbox.
Flying Cross Chop Changed the collision boxes.
L Power Bomb ①Increased the recovery on whiff by 9F.

②Damage increased from 160 to 170.

③Stun decreasd from 220 to 200.
M Power Bomb ①Increased the recovery on whiff by 9F.

②Damage increased from 170 to 180.

③Stun increased from 220 to 230.
H Power Bomb ①Increased the recovery on whiff by 9F.

②Damage increased from 180 to 190.

③Stun increased from 220 to 250.
EX Power Bomb ①Increased the recovery on whiff by 9F.

②Damage increased from 220 to 230.
Air Knee Smash/EX Air Knee Smash Fixed so that the charge direction isn't changed after hit. Also changed so that Slash Elbow can be performed.
L Air Knee Smash Reduced the hurtbox.
M/H Air Knee Smash ①Increased the active frames by 2F.

②Reduced the hurtbox.

③Changed the movement distance.

④Increased the landing recovery on whiff by 5F.
EX Air Stampede Changed the collision boxes during the move.

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