Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!
Adjustments CE202102 Ver.
Balance Change Overview
|Standing MP||Changed frame advantage on block from +2F to +3F.|
|Standing HK||Expanded the hurtbox during recovery.|
|Crouching MP||1) Added a projectile-invincible hurtbox to the upper body from 1F before active attack time begins up until the attack ends.
2) Changed frame advantage on block from +1F to +2F.
|Rolling Sobat||1) Causes pushback on hit or block at the edge of the screen.
2) Expanded the hurtbox during recovery.
3) Increased frame advantage from 17F to 19F.
4) Changed frame advantage on block from -2F to -4F.
|Burn Straight||1) Extended the hurtbox size during the move.
2) Adjusted the motion on whiff.
3) Increased frame advantage on whiff from 20F to 25F.
|[Normal/V-Trigger I] Sonic Boom||Delayed CA cancel timing by 1F.|
|[Normal] Sonic Boom||1) Changed frame advantage on block from +2F to 0.
2) Changed frame advantage on block for the Sonic Blade cancel version from +4F to +2F.
|[Normal] EX Somersault Kick||Extended the hitbox forward from the 4th frame onward.|
|[Normal/V-Trigger I] Sonic Blade (excl. target combo cancel ver.)||1) Extended the foot hurtbox size upward.
2) Removed projectile invincibility on foot hurtbox.
3) Entire move lengthened from 49F to 53F.
4) Changed frame advantage on hit from -5F to -9F.
5) Changed frame advantage on block from -10F to -14F.