Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!
Adjustments ARCADE EDITION
|Judo Throw||Changed the positioning after hit.|
|Standing LP||Expanded the hurtbox.|
|Standing MK||Reduced the hurtbox.|
|Crouching LP||Expanded the hurtbox.|
|Crouching HP||①Reduced the hurtbox.
②Changed the collision boxes during the move.
|Jumping MK||①Expanded the hitbox.
②Reduced the lower and horizontal hurtbox at the feet, and expanded the upper hurtbox.
|Jumping HP||①Expanded the hitbox.
②Before attack startup, reduced the horizontal and lower hurtbox, and expanded the upper hurtbox. Expanded the hurtbox at the arm from 7F onwards.
|Jumping HK||①Expanded the hitbox.
②Reduced the hurtbox at the feet for 9F. From 10F onward, reduced the lower hurtbox, and expanded the upper hurtbox.
|Knee Bazooka||Recovery increased from 16F to 20F.
Note: No changes in advantage/disadvanatage.
|Spinning Back Knuckle||①Startup increased from 10F to 11F.|
|Rolling Sobat||Slightly increased his forward movement distance.|
|Guile High Kick||①Expanded the hitbox.
②Expanded the hurtbox.
③Changed so that it can hit opponents who are behind Guile.