Adjustments ARCADE EDITION

GUILE

Adjustment Description
Judo Throw Changed the positioning after hit.
Standing LP Expanded the hurtbox.
Standing MK Reduced the hurtbox.
Crouching LP Expanded the hurtbox.
Crouching HP ①Reduced the hurtbox.

②Changed the collision boxes during the move.
Jumping MK ①Expanded the hitbox.

②Reduced the lower and horizontal hurtbox at the feet, and expanded the upper hurtbox.
Jumping HP ①Expanded the hitbox.

②Before attack startup, reduced the horizontal and lower hurtbox, and expanded the upper hurtbox. Expanded the hurtbox at the arm from 7F onwards.
Jumping HK ①Expanded the hitbox.

②Reduced the hurtbox at the feet for 9F. From 10F onward, reduced the lower hurtbox, and expanded the upper hurtbox.
Knee Bazooka Recovery increased from 16F to 20F.
Note: No changes in advantage/disadvanatage.
Spinning Back Knuckle ①Startup increased from 10F to 11F.
Rolling Sobat Slightly increased his forward movement distance.
Guile High Kick ①Expanded the hitbox.

②Expanded the hurtbox.

③Changed so that it can hit opponents who are behind Guile.

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