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Adjustments CE202102 Ver.
Balance Change Overview
|Standing HK||Increased recovery time on whiff from 13F to 18F.|
|Crouching MP||Added a projectile-proof hurtbox to the upper body from 1F before active attack-time begins until the attack ends.|
|Crouching MK||Changed frame advantage on hit from -1F to 0F.|
|Crouching HK||1) Expanded the hurtbox during recovery.
2) Changed recovery time from 18F to 23F.
|[Normal] EX Head Press||Changed the hurtbox's invincibility between frames 3 and 7 from strikes and projectiles to just projectiles.|
|[V-Trigger I] EX Head Press||Added camera animation when the 2nd attack hits.|
|[Normal] EX Psycho Inferno||Decreased damage from 140 to 120.|
|[Normal] EX Psycho Blast||Decreased chip damage from 25 to 17.|
|[V-Trigger I] EX Psycho Blast||Decreased chip damage from 30 to 20.|
|Ultimate Psycho Crusher (grounded CA)||1) The character is now always considered to be on the ground when in a non-lock situation.
2) Expanded the hurtbox during recovery.