Adjustments CE202102 Ver.


Balance Change Overview

Adjustment Description
Standing HK Increased recovery time on whiff from 13F to 18F.
Crouching MP Added a projectile-proof hurtbox to the upper body from 1F before active attack-time begins until the attack ends.
Crouching MK Changed frame advantage on hit from -1F to 0F.
Crouching HK 1) Expanded the hurtbox during recovery.
2) Changed recovery time from 18F to 23F.
[Normal] EX Head Press Changed the hurtbox's invincibility between frames 3 and 7 from strikes and projectiles to just projectiles.
[V-Trigger I] EX Head Press Added camera animation when the 2nd attack hits.
[Normal] EX Psycho Inferno Decreased damage from 140 to 120.
[Normal] EX Psycho Blast Decreased chip damage from 25 to 17.
[V-Trigger I] EX Psycho Blast Decreased chip damage from 30 to 20.
Ultimate Psycho Crusher (grounded CA) 1) The character is now always considered to be on the ground when in a non-lock situation.
2) Expanded the hurtbox during recovery.

Balance Change Overview

M. Bison's oppressive Standing HK and powerful surprise-attack Crouching HK now have longer recovery time on whiff, meaning reckless use will make them easier for the opponent to punish.
The "EX Head Press" was also difficult to counter and could easily give M. Bison the advantage, so it has been made harder to use as a reversal.
Given the move's higher risk and decreased ability to reverse pressure back onto the opponent, it will now require more careful usage.

Crouching MK can now combo into "EX Psycho Inferno", giving M. Bison another attack option.
Though it deals great damage―even when unable to charge backward―against an opponent falling backward,
its parameters have been lowered on account of it being low risk and easy to land.

【 音量を調整してお楽しみください 】


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