Adjustments CE202102 Ver.

GUILE

Balance Change Overview

Adjustment Description
Standing MP Changed frame advantage on block from +2F to +3F.
Standing HK Expanded the hurtbox during recovery.
Crouching MP 1) Added a projectile-invincible hurtbox to the upper body from 1F before active attack time begins up until the attack ends.
2) Changed frame advantage on block from +1F to +2F.
Rolling Sobat 1) Causes pushback on hit or block at the edge of the screen.
2) Expanded the hurtbox during recovery.
3) Increased frame advantage from 17F to 19F.
4) Changed frame advantage on block from -2F to -4F.
Burn Straight 1) Extended the hurtbox size during the move.
2) Adjusted the motion on whiff.
3) Increased frame advantage on whiff from 20F to 25F.
[Normal/V-Trigger I] Sonic Boom Delayed CA cancel timing by 1F.
[Normal] Sonic Boom 1) Changed frame advantage on block from +2F to 0.
2) Changed frame advantage on block for the Sonic Blade cancel version from +4F to +2F.
[Normal] EX Somersault Kick Extended the hitbox forward from the 4th frame onward.
[Normal/V-Trigger I] Sonic Blade (excl. target combo cancel ver.) 1) Extended the foot hurtbox size upward.
2) Removed projectile invincibility on foot hurtbox.
3) Entire move lengthened from 49F to 53F.
4) Changed frame advantage on hit from -5F to -9F.
5) Changed frame advantage on block from -10F to -14F.

Balance Change Overview

Guile generally excels at mid to long range, but his "Sonic Boom" was found to be an excessively powerful tool in keeping opponents at bay;
the addition of V-Shift made it easier for Guile to deal with incoming offensives even when approached. As such, we've readjusted moves to increase the difficulty of stopping an opponent's approach.

Normal and unique attacks now have bigger hurtboxes and longer recovery time on whiff, adding to the risk of using them outside of the appropriate distance.
"Sonic Boom" is one of Guile's primary special moves for controlling the distance. When blocked, the opponent can now begin moving earlier than before.
This has weakened Guile's ability to do the following: follow up when blocked at close or mid range; start his offense by chasing after a "Sonic Boom".

These adjustments have made it more difficult to deal damage at mid to long range.
In exchange, we've readjusted Standing MP's recovery time on block and expanded the hitbox for "EX Somersault Kick" to boost combo damage,
giving Guile new ways to deal damage.

The change to CA cancel timing for "Sonic Boom" was made to prevent a super cancel after a K.O. at close range unintentionally consuming the gauge.

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