Adjustments CE202102 Ver.


Balance Change Overview

Adjustment Description
Forward Walk Increased movement speed.
Crouching MP Added a projectile-proof hurtbox to the upper body from 1F before active attack-time begins until the attack ends.
Hadoken Removed the arm hurtbox from before start-up until the 1st frame of the attack.
EX Shoryuken Increased the combo count limit.
Ryusokyaku Increased the combo count limit.
Kurekijin On hit, allows for "Shoryuken" input for 10F before the opponent recovers.
("Shoryuken" start-up timing remains unchanged.)
L. Kurekijin Reduced knockback distance on hit.
EX Kurekijin Shortened start-up from 16F to 11F.
Airborne Kurekijin Now has different properties when activated immediately after starting a forward jump.
1) Decreased rising speed.
2) Increased knockback time on mid-air hit.
3) Shortened start-up from 10F to 6F.
4) Lowered combo count gain.
5) Lowered combo count limit.
EX Airborne Hadoken 1) Eased height limit.
2) Extended the hitbox downward.
3) Now causes grounded hit stun when the 1st attack hits on the ground.
4) Increased knockback distance when the 2nd attack hits on the ground.
(Knockback distance in the air remains unchanged.)
5) Lowered combo-count start value for the 2nd attack.
[Normal/V-Trigger I] Senha Kassatsu (charged ver.) Armor now lasts until the attack's 1st frame.
[V-Trigger I] Senha Kassatsu (uncharged ver.) Increased the combo count limit.
[V-Trigger I] Senha Kassatsu (charged ver.) Increased distance traveled forward.
[V-Trigger I] Airborne Ashura Senku (all versions) Can now be canceled with "Tenmakujinkyaku".
(This "Tenmakujinkyaku" will have different properties from normal.)

Balance Change Overview

Though famed for his close-range rushdowns and devastating combos,
we noted that Kage was often overwhelmed by opponents with long reach and was unable to retaliate against their flurry of ranged blows.
As such, we have increased Kage's forward walk speed and adjusted "Hadoken" and "Senha Kassatsu" for better mid-range control and offense.
"EX Kurekijin" can now combo from light attacks, further improving Kage's close-range offense.

The height restriction for "EX Airborne Hadoken" has been lowered, allowing for a lower Hadoken that can now hit Standing opponents, resulting in greater control of opponent jumps and movements.
If Kage lands a hit on the edge of the screen, he has can build combos, so try to take advantage of this. For example, punish a whiffed normal throw on the edge with a combo.

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