Adjustments CE202102 Ver.


Balance Change Overview

Adjustment Description
[Normal] H. Metallic Sphere (charged/uncharged ver.) Extended the hitbox backward from the attack's 2nd frame onward.
[Normal/V-Skill I] EX Dangerous Headbutt Increased frame advantage on whiff from 29F to 34F.
[Normal/V-Skill I] Violence Knee Drop (including EX) Unified landing recovery time on whiff at 17F for all strength levels.
(No change to landing recovery time on hit or block.)
[V-Skill II] L./M. Metallic Sphere Changed frame advantage on block from +2F to -2F.
[V-Trigger I] Aegis Reflector Will no longer throw a projectile if hit before the projectile forms.
[V-Trigger II] Tyrant Blaze Added camera animation for when the 1st attack of the fully charged version is guarded.
Dominant Crush (CA) Shortened start-up from 6F to 2F when canceling from "Chariot Tackle".

Balance Change Overview

Urien's V-Trigger I "Aegis Reflector" is perhaps his most defining feature. It can be used in combination with different move types, positions, and throws to apply pressure in a variety of ways.
However, this tactic has been greatly affected by the addition of throw-initial combo scaling and the V-Shift mechanic.
Thus we've deemed it necessary to limit the move; for example, it will no longer generate a reflector if Urien takes damage before the hitbox appears.

Additionally, we've slightly weakened two moves that can forcefully open up opponents for attack: "Violence Knee Drop" and the V-Skill II version of his "L./M. Metallic Sphere".
On the other hand, we've made it more difficult for opponents to jump over "H. Metallic Sphere",
made it easier to go from "Chariot Tackle" into "Dominant Crush" during an air combo,
and made other adjustments to better reward players for accurately reading their opponents.

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