Adjustments CE202102 Ver.


Balance Change Overview

Adjustment Description
Standing HP (uncharged ver.) 1) Fixed an issue in which start-up would be 1F faster when the move was performed in advance during wake-up recovery, etc.
2) Expanded the hurtbox during recovery.
3) Changed active attack frames from 4F to 5F.
4) Changed frame advantage when active frame 1 is blocked from -3F to 0.
5) Decreased combo-count start value on mid-air crush counter.
Standing HP (charged version) 1) Expanded the hurtbox during recovery.
2) Changed active attack frames from 4F to 5F.
3) Changed frame advantage when active frame 1 is blocked from +1F to +3F.
3) Decreased combo-count start value.
Standing MK Fixed an issue in which a counterable box wasn't generated 1F after the start of the motion.
Crouching HP Increased knockback time when the attack lands on an airborne opponent.
Double Lariat 1) The base of the attack can now be V-Trigger canceled on hit/block.
2) Decreased combo-count start value.
3) Increased combo count gain.
[V-Trigger I] Cyclone Lariat 1) Will now pull the opponent in even if they are in a knocked-back state.
2) Extended the final attack's hitbox upward.
3) Increased the combo count limit.
[V-Trigger II] Borscht Dynamite 1) Changed the hitbox type from throw to strike.
2) Decreased damage when canceling from "Flying Headbutt" to "V Borscht Dynamite": L: 290 > 240; M: 310 > 250; H: 330 > 260.
3) Decreased stun from 350 to 300 when canceling from "Flying Headbutt" to "V Borscht Dynamite".
4) Increased stun on hit by 6F.
[V-Trigger II] EX Borscht Dynamite 1) Increased stun on hit by 6F.
2) Increased the combo count limit.

Balance Change Overview

Given that Standing HP has armor frames at the beginning of the motion, and is a powerful control option at mid and long range, we've increased its risk on whiff.
We've also made adjustments with the goal of boosting Zangief's close-range links and combos.

In addition to making the base of "Double Lariat" V-Trigger cancelable, we've also adjusted combo counts, etc. for follow-up moves.
For example, V-Trigger II "Cossack Muscle" can still keep up the pressure even if "Double Lariat" is guarded,
and on hit, you can follow up with "EX Borscht Dynamite", making it work well with the move.

Regarding the V-Trigger II version of "Borscht Dynamite",
these adjustments greatly increase the viability of the move in combos, so we've reduced its offensive properties on hit slightly

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