Adjustments CE202102 Ver.


Balance Change Overview

Adjustment Description
Sankaku Tobi Now enters a special counterable state between the move's beginning and landing.
(If he is hit with a medium/heavy normal or unique attack, he will be knocked down, unable to perform an air recovery.)
[Normal/V-Trigger I] Standing LK Extended the hitbox forward.
[Normal/V-Trigger I] Crouching HP Increased hit stun time for the 1st attack.
[Normal] Tsuitotsuken Extended the foot hurtbox forward.
[Normal] Hakkei 1) Extended the hurtbox size during recovery.
2) Changed recovery time on whiff from 13F to 18F.
[Normal/V-Trigger I] H. Hyakuretsukyaku 1) Reduced knockback time on hit.
2) Increased knockback distance on hit.
3) Changed recovery time from 20F to 22F.
4) Changed frame advantage on block from -10F to -12F.
[Normal/V-Trigger I] EX Spinning Bird Kick 1) Extended the hitbox sideways on hit.
2) Changed recovery time from 31F to 35F.
3) Changed frame advantage on block from -16F to -20F.
[Normal] Rankyaku (V-Skill I) Changed V-Gauge gain when canceling into normal jumping attacks from 50 to 30.
[Normal/V-Trigger I] Hazanshu (V-Skill II) 1) Changed grounded hit effect from knockdown to stun.
2) The lower portion of the hurtbox at 6F to 7F is now projectile invincible.
3) Changed hitstop/blockstop from 16F to 12F.
4) Changed recovery time on block from 14F to 20F.
5) No change was made to frame advantage on block.
Hoyokusen (CA) Increased the combo count limit of the 1st attack.

Balance Change Overview

Though Chun-Li has a variety of easy-to-use moves at her disposal, her playstyle leant towards a few control and special moves.
As such, adjustments were made to some more frequently used moves that overlapped with others in their utility, requiring the player to make better use of a wider range of attacks.

Previously, "Hyakuretsukyaku" knocked the opponent down, but we've adjusted its recovery time and knockback, differentiating it from "Spinning Bird Kick" on hit.
In this regard, "Spinning Bird Kick" now has the advantage, but as a charge move it is still difficult to incorporate into combos.

Additionally, Chun-Li's V-Skill II "Hazanshu" didn't see much use before, so improvements were made to the move.
The largest change is that the move now staggers the opponent when it connects on the ground, allowing it to better combo into other moves on close-range hit or counter hit.
The move can now combo when canceled into from Crouching HP, and it serves as a counter to projectiles, giving the move overall better utility.

【 音量を調整してお楽しみください 】


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