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Adjustments CE202102 Ver.
Balance Change Overview
|Standing HP||Expanded the hurtbox during recovery.|
|Crouching MP||The upper half of the hitbox no longer hits airborne opponents.|
|Crouching MK||Reduced hitback.|
|[Normal/V-Skill I] H. Tiger Uppercut||Extended the hitbox forward during the 1st and 2nd frames.|
|H. Tiger Shot||Increased projectile speed.|
|EX Tiger Shot||1) Increased knockback time on hit.
2) Reduced knockback distance on hit.
|H. Grand Tiger Shot||Increased projectile speed.|
|[Normal/V-Skill II] Tiger Knee Crush (inc. EX)||Sped up start-up when canceled from "Step High Kick" or "Step Low Kick".|
|[Normal] L. Tiger Knee Crush||1) Changed frame advantage on hit or block from 21F to 20F.
(Recovery time on whiff remains unchanged.)
2) Changed frame advantage on block from -6F to -5F.
|[Normal] M. Tiger Knee Crush||Changed frame advantage on block from -9F to -7F.|
|[Normal] H. Tiger Knee Crush||Reduced knockback distance on mid-air hit.|
|[V-Skill II] Tiger Knee Crush||Increased the combo count limit.|
|[V-Skill II] M. Tiger Knee Crush||Changed frame advantage on block from -4F to -2F.|
|Tiger Revenge (V-Reversal)||Decreased pushback on block.|
|[V-Trigger] Tiger Spike||Added camera animation for when the fully charged version is guarded.|
|Tiger Rampage (CA)||Changed hitstop.
(Blockstop remains unchanged.)