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- Adjustments CE202203 Ver.
- ZANGIEF
Adjustments CE202203 Ver.
ZANGIEF
Balance Change Overview
Adjustment | Description |
---|---|
Standing HP (uncharged ver.) | Increased stun time by 1F when a crush counter occurs on active frame 2 or later. |
Standing HP (charged version) | Increased the combo-count limit. |
Crouching HP | 1. Now knocks the opponent down on a grounded or mid-air hit. 2. Changed frame advantage on block from -4F to -6F. 3. Decreased pushback on block. 4. Will no longer hit opponents behind you. 5. Increased combo-count start value and gain. |
Crouching HK | Increased the combo-count limit. |
Head Butt | 1. Changed grounded hit effect from stun to a forced crouch. 2. Can now be V-Trigger-canceled. |
Flying Headbutt | Increased the combo-count limit. |
[Normal] Borscht Dynamite | Changed the hitbox type from throw to strike. |
[V-Trigger II] Borscht Dynamite | Reduced Zangief's recovery after hit by 6F. |
[V-Trigger II] EX Borscht Dynamite | Increased the combo-count limit when canceled into from Flying Headbutt. |
[V-Trigger I] Cyclone Lariat | Sped up the 2nd attack's start-up by 2F, and made all attacks easier to land when included in a mid-air combo. |