Adjustments 201701 Ver.

RASHID

Adjustment Description
Hurtbox on wakeup Adjusted hurt box when changing direction
Riding Glider (forward throw) 1. Reduced damage 130 to 120

2. Reduced stun 170 to 120

3. Reduced CA meter gain

4. Now second hit only will trigger KO
Standing MK 1. Increased size of hitbox forward

2. Increased size of hurtbox surrounding hitbox

3. Increased size of hurtbox after active frames

4. Increased time hurt boxes remain after active frames
Standing HP 1. Increased size of hurtbox after active frames

2. Increased reel time 1F for opponent on crush counter

3. Increased size of hitbox to around his torso

4. Increased time hurt boxes remain after active frames
Standing HK 1. Changed advantage on guard-2F to -4F

2. Increased guard pushback
Crouching LP Increased active frames 2F to 3F
Crouching LK Moved character''s center point forward during this move
(Adjusted the position of hit/hurt and collision box to match)
Crouching MK Changed advantage on hit 0F to +1F
Crouching HP 1. Changed recovery 18F to 22F
(No change to guard advantage on second hit)

2. Reduced hit and guard pushback distance

3. Increased recovery on guard of first hit by 2F

4. Changed advantage on hit +6F to +7F

5. Increased hurtbox size during attack and recovery

6. Increased advantage on Crush Counter by 2F
Crouching HK Reduced damage 100 to 90
Jump LP No longer special move cancellable
Jump MP 1. Changed startup 5F to 7F

2. Reduced damage 70 to 50

3. Changed hit effect from air recoverable damage to knockdown damage

4. Increased special cancel window on hit
Jump MK Reduced size of hitbox in downwards direction
Flap Spin 1.Changed damage 40+30 to 50+20
2.Changed stun 50+50 to 70+30
Beak Assault Changed advantage on guard -4F to -6F
V-Skill (Rolling Assault) Increased projectile invincibility during movement 3F
V-Skill (Nail Assault) 1. Increased guard pushback

2. Now CA cancellable

3.Changed advantage on guard -5F to -6F
V-Trigger (Ysaar) 1. Increased inertia forward

2. Now you can''t avoid hits with projectile invincibility
(No change to number of hits)
V-Reversal (Sliding Roll) 1.Increased recovery 3F
2. Reduced movement range forward
LP Spinning Mixer 1. Increased damage 80 to 90

2. Increased stun 128 to 150
MP Spinning Mixer 1. Increased damage 100 to 110

2. Increased stun 168 to 175

3. You can no longer get additional hits when mashing after hits 1 to 5 on block and whiff
HP Spinning Mixer 1. Increased damage 130 to 140

2. Increased stun 148 to 200

3. Added hitbox in backward direction

4. Made it easier to get all hits against airborne opponent

5. Increased juggle potential when used in air combos
Dash Spinning Mixer Increased stun 204 to 225
EX Spinning Mixer 1. Adjusted hurtbox when landing to be same as standing hurtbox

2. Increased invincibility 1F - 8F to 1F - 12F

3. Reduced movement range forward
Dash EX Spinning Mixer 1. Reduced damage 200 to 170

2. Increased invincibility 1F - 9F to 1F - 12F

3. Increased hitbox size up and down

4. Reduced time opponent is in air after hit
LK Whirlwind Shot 1. Changed duration of move 55F to 52F

2. Reduced CA meter gain on whiff

3. Increased CA meter gain on hit and guard

4. Changed advantage on hit -4F to -2F

5. Changed advantage on guard -7F to -5F

6. Reduced projectile movement forward slightly

7. Reduced hit pushback

8. Changed foot during projectile to have projectile invincible properties
MK Whirlwind Shot 1. Changed duration of move 65F to 60F

2. Reduced damage 70 to 60

3. Reduced CA meter gain on whiff

4. Increased CA meter gain on hit and guard

5. Changed advantage on hit 0F to +1F

6. Changed advantage on guard -4F to -2F

7. Reduced projectile movement forward slightly

8. Increased juggle potential when used in air combos

9. Changed foot during projectile to have projectile invincible properties

10. Delayed timing of CA cancel to make it easier for opponent to use V-Reversal
HK Whirlwind Shot 1. Reduced damage 70 to 60

2. Reduced CA meter gain on whiff

3. Increased CA meter gain on hit and guard

4. Changed foot during projectile to have projectile invincible properties

5. Delayed timing of CA cancel to make it easier for opponent to use V-Reversal
EX Whirlwind Shot Changed foot during projectile to have projectile invincible properties
LK Eagle Spike Increased damage 100 to 110
MK Eagle Spike Increased damage 120 to 130
EX Eagle Spike Increased juggle potential when used in air combos
Airborne Eagle Spike 1. Reduced damage 130 to 120

2. Changed so he doesn’t rebound if hit or blocked during certain frames of the move before he touches the ground
EX Airborne Eagle Spike 1. Reduced damage 160 to 140

2. Increased size of hitbox

3. Increased distance of rebound on block
EX Airborne Eagle Spike (After Dash EX Spinning Mixer) 1. Increased damage 140 to 170

2. Changed hitbox and timing when used after Dash EX Spinning Mixer so its easier to get all hits

3. Increased juggle potential when used in air combos
Altair 1. Increased hitbox size in upwards direction

2. Increased speed of forward movement when pressing forward

3. Changed to: Now you can''t avoid hits with projectile invincibility
(No change to number of hits)

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