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Adjustments ARCADE EDITION
Balance Change Overview
|Forward Dash||Slightly shortened the distance of the motion at beginning of the run before he transitions to the full run, and the stopping motion distance.|
|Riding Glider||①Increased the recovery on hit by 2F.
②Increased the damage from 120 to 130.
③Increased the stun from 120 to 150.
|Rising Sun||Increased the damage from 130 to 140.|
|Standing LP||Reduced the hitbox.|
|Standing LK||①Changed the collision boxes during the move.
②Increased the pushback on hit.
③Increased the pushback on block.
|Crouching LP||Expanded the hurtbox.|
|Crouching MP||Expanded the hitbox.|
|Crouching MK||Expanded the hurtbox.|
|Crouching HP||①Increased the startup from 9F to 10F.
②Reduced the hitbox.
③Expanded the hurtbox.
④Decreased the advantage on hit from +7F to +6F.
|Jumping HP||①Reduced the hitbox.
②Reduced the hurtbox.
|Jumping HK||①Reduced the hurtbox.
②Increased the active frames from 3F to 5F.
|Nail Assault||Increased the V-Gauge meter increase on hit.|
|Spinning Mixer||Changed so that rapid button pressing will not cause combo scaling.
Note: The damage distribution of each Spinning Mixer has been changed accordingly.
|M Spinning Mixer||The landing recovery of the second level of the button-mashed version can be cancelled into CA.|
|Dash Spinning Mixer||Changed so that rapid button pressing will not cause combo scaling.|
|Ysaar (V-Trigger)||Changed so that it will build EX meter.|