Adjustments CE202203 Ver.

ED

Balance Change Overview

Adjustment Description
Psycho Blow/Cheat & Smash (Front/Back Throw) Extended the grab range.
Standing LK Decreased pushback on block.
Psycho Upper (including EX Version) Will no longer pass through the opponent during mid-air hitstun in the corner.
Psycho Flicker Will no longer pass through the opponent during mid-air hitstun in the corner.
[New Move] EX Psycho Knuckle Added a new special move performed with "PP" after Psycho Flicker.
Psycho Snatcher - Ground (V-Skill I Uncharged Version) 1. Shortened start-up from 21F to 20F.
2. Increased pushback on block.
3. Reduced timing needed to hold the button for the charged version, making it easier to perform the charged version as fast as possible.
Psycho Snatcher - Ground (V-Skill I Charged Version) Increased draw-in distance on block.
Psycho Snatcher - Air (V-Skill I Charged Version) 1. Extended the hand hitbox immediately after start-up.
2. Reduced timing needed to hold the button for the charged version, making it easier to perform the charged version as fast as possible.
Psycho Swing (V-Skill II) Will no longer pass through the opponent during mid-air hitstun in the corner.
[V-Trigger II] Ultra Snatcher - Air 1. Extended the 1st frame's hitbox downward.
2. Fixed an issue in which odd behavior would occur if the attack landed low in the corner.

Balance Change Overview

Ed has excellent moves such as Psycho Flicker, which is great for keeping opponents in check, and a swift forward dash that can be linked to throws and other offensive moves.
However, since these moves do not deal very much damage on their own, it was difficult to win a match without taking any damage.
Therefore, we have added some new moves and also increased the vulnerability of an opponent after a throw, thereby keeping Ed's strengths while creating opportunities to deal additional damage.

The new EX Psycho Knuckle is a follow-up move to Psycho Knuckle, which is great at controlling the surrounding area and also in combos due to its ability to land a punch.
It is a convenient move when you wish to send your opponent flying and take control of the screen, or as a move to stun or then take down your opponent.
It also can be canceled into a V-Trigger II, so it is possible to aggressively attack from above the opponent's guard.

If there was even a slight delay in releasing the button after inputting the command for the release version of Psycho Snatcher - Ground/Air, the start-up was delayed.
Therefore, we have adjusted the timing for transitioning to the attack action so that it is easier to quickly launch an attack.
As a result of this adjustment, the release version of Psycho Snatcher - Air is now easier to use as an anti-air technique or as part of an air combo.
Performing a wakeup after getting hit is an excellent move, so having more opportunities to perform it gives you more chances to inflict damage on your opponent.

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