Adjustments 201812 Ver.

ED

Adjustment Description
Standing HP V-Gauge meter gain from a Crush Counter increased from 100 to 120.
Standing HK Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.
Crouching HP Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.
Crouching HK ①V-Gauge meter gain from a Crush Counter increased from 100 to 120.
②Reduced the active frames from 9F to 5F.
③Recovery on whiff increased from 20F to 22F.
④Recovery on hit and block increased from 20F to 24F.
Jumping MK Reduced the hurtbox that appears before the hitbox active frames.
Psycho Flicker Changed the number of necessary button presses to activate the move from 5 to 4.
Psycho Upper ①Expanded the forward hitbox.
②Increased the forward movement when canceled into from crouching MP.
EX Psycho Upper ①Increased the forward movement distance when performed from a cancel.
②Reduced the startup when performed from a cancel from 16F to 13F.
③Increased the damage taken for an attack that hits during the move's duration by 1.2x.
EX Psycho Shoot Can cancel into Enhanced Snatcher (V-Trigger II).
Psycho Knuckle ①Can cancel into Enhanced Snatcher (V-Trigger II).
②Reduced the stun from 200 to 150.
Psycho Snatcher - Air (V-Skill) (Charge) ①Eased the air combo count.
②Adjusted to address the phenomenon where the opponent would not get hit with the 2nd hit in certain situations.
Psycho Cannon (V-Trigger I) Can now be hit by an attack during the screen freeze upon V-Trigger activation.
Enhanced Snatcher (V-Trigger II) Can now be hit by an attack during the screen freeze upon V-Trigger activation.
Ultra Snatcher - Ground (V-Trigger II) Changed to be invincible on hit until the recovery ends.
Ultra Snatcher - Air (V-Trigger II) ①Reduced the startup from 21F to 16F.
②Slightly reduced the recovery on hit.
③Changed to be invincible on hit until the recovery ends.
④Changed the float if the first hit connects from a low position.
Psycho Barrage Will be invincible on hit until the attack active frames conclude.

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