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Adjustments 201812 Ver.
|Standing HP||V-Gauge meter gain from a Crush Counter increased from 100 to 120.|
|Standing HK||Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.|
|Crouching HP||Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.|
|Crouching HK||①V-Gauge meter gain from a Crush Counter increased from 100 to 120.
②Reduced the active frames from 9F to 5F.
③Recovery on whiff increased from 20F to 22F.
④Recovery on hit and block increased from 20F to 24F.
|Jumping MK||Reduced the hurtbox that appears before the hitbox active frames.|
|Psycho Flicker||Changed the number of necessary button presses to activate the move from 5 to 4.|
|Psycho Upper||①Expanded the forward hitbox.
②Increased the forward movement when canceled into from crouching MP.
|EX Psycho Upper||①Increased the forward movement distance when performed from a cancel.
②Reduced the startup when performed from a cancel from 16F to 13F.
③Increased the damage taken for an attack that hits during the move's duration by 1.2x.
|EX Psycho Shoot||Can cancel into Enhanced Snatcher (V-Trigger II).|
|Psycho Knuckle||①Can cancel into Enhanced Snatcher (V-Trigger II).
②Reduced the stun from 200 to 150.
|Psycho Snatcher - Air (V-Skill) (Charge)||①Eased the air combo count.
②Adjusted to address the phenomenon where the opponent would not get hit with the 2nd hit in certain situations.
|Psycho Cannon (V-Trigger I)||Can now be hit by an attack during the screen freeze upon V-Trigger activation.|
|Enhanced Snatcher (V-Trigger II)||Can now be hit by an attack during the screen freeze upon V-Trigger activation.|
|Ultra Snatcher - Ground (V-Trigger II)||Changed to be invincible on hit until the recovery ends.|
|Ultra Snatcher - Air (V-Trigger II)||①Reduced the startup from 21F to 16F.
②Slightly reduced the recovery on hit.
③Changed to be invincible on hit until the recovery ends.
④Changed the float if the first hit connects from a low position.
|Psycho Barrage||Will be invincible on hit until the attack active frames conclude.|