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Adjustments CHAMPION EDITION
Balance Change Overview
|Vitality||Increased from 1000 to 1025|
|Stun||Increased from 1000 to 1050|
|Backwards Walk||Increased the movement speed.|
|Standing HP||①Reduced the hurtbox during the active frames, and at the arms for a 2F window after the active frames end.
②Expanded the hurtbox at the arms after the active frames end for a 3F - 5F window.
|Crouching LK||①Reduced the pushback on hit.
②Increased the pushback distance on hit when rapid canceling C.LK from C.LK.
|Crouching MK||Reduced the startup from 8F to 7F.|
|Psycho Knuckle||Increased the hit stop and the camera shake if the 1st active frame hits.|
|Psycho Flicker||①Reduced the disadvantage on block from -3F to -2F.
②Increased the hit stop for the final hit.
③The second hit can now be canceled into Enhanced Snatcher.
④Expanded the hitbox for the second and third hits if the first hit connects.
⑤Increased the forward movement distance.
⑥Changed the input command priority to address the phenomenon where Ed would perform Psycho Upper instead of Psycho Flicker.
⑦Reduced the EX Meter gain on whiff from 10 to 5, and on hit from 28 to 25.
⑧Reduced the backwards hitbox for the 3rd hit on whiff.
⑨Reduced the chip damage from 20 to 12.
|Psycho Rising||Expanded the horizontal hitbox.|
|Psycho Splash||Restricted the combo count.|
|Psycho Upper||①Increased the screen shake on hit.
②Damage increased from 100 to 120.
③Eased the ability for follow-up attacks.
④Changed the timing at which Ed's character presence (center axis), hurtbox, and collision box move backwards from 2F to 5F.
|EX Psycho Upper||①Increased the screen shake on hit.
②Increased the movement value for the cancel version from a normal move.
③Expanded the hitbox for the second hit when the first hit connects.
|Psycho Snatcher - Air (V-Skill)||①Eased the ability for follow-up attacks.
②Changed so that Ed turns to face the opponent on hit.
③Expanded the upwards collision box on hit.
|Psycho Cannon (V-Trigger I)||①Startup decreased from 13F to 12F for the forward-input version.
②Eased the combo count.
|Ultra Snatcher – Ground (V-Trigger II)||①Increased the advantage on block from +2F to +3F.
②Advantage on hit decreased from +7F to +6F.
|Ultra Snatcher – Air (V-Trigger II)||①Changed so that Ed will turn to face the opponent on hit.
②Expanded the upwards collision box on hit.
|Psycho Barrage (CA)||①Made it easier for all hits to combo until the end when performed as a CA cancel.
②Changed the amount of EX Meter gain that the opponent gets on block from 1 × 5 + 3 × 2 to 7 × 6 + 8.