Adjustments CE202203 Ver.

CHUN-LI

Balance Change Overview

Adjustment Description
[Normal/V-Trigger I] Standing HP 1. Changed recovery from 18F (16F) to 21F (19F) on whiff.
2. Extended the foot hurtbox forward during recovery.
[Normal] Crouching HP 1. Changed frame advantage on block from -5F to +1F.
2. Reduced recovery by 8F when the 1st hit is blocked.
3. Increased start-up for the 2nd attack from 19F to 25F.
4. Entire move increased from 37F to 43F.
5. The box that triggers the opponent's block on the 2nd attack no longer disappears when the 1st attack hits or is blocked.
[V-Trigger I] Crouching HP 1. Changed frame advantage on hit from +2F to +3F.
2. Changed frame advantage on block from -2F to +1F.
3. Reduced recovery by 10F when the 3rd attack is blocked.
4. Increased start-up for the 4th attack from 19F to 25F.
5. Entire move increased from 34F to 40F.
6. The box that triggers the opponent's block on the 2nd attack no longer disappears when the 1st attack hits or is blocked.
[V-Trigger I] Tsuitotsuken Changed frame advantage on hit from +4F to +5F.
[Normal/V-Trigger I] Hakkei Increased knockback time on a crush counter.
[Normal/V-Trigger I] Yokusenkyaku Reduced the foot hurtbox from frame 15 until landing.
[Normal/V-Trigger I] Yosokyaku Reduced damage for the 1st through 3rd attacks from 40/50/60 (50/60/70) to 30/40/50 (40/50/60).
[Normal/V-Trigger I] H. Hyakuretsukyaku Will no longer pass through the opponent during mid-air hitstun in the corner.
[Normal/V-Trigger I] EX Spinning Bird Kick The hitbox after the attack lands has been extended upward.
[Normal/V-Trigger I] Souseikyaku (V-Skill I) Reduced damage from 100 (110) to 80 (90).
[Normal/V-Trigger I] Hazanshu (V-Skill II) 1. Lowered combo count gain.
2. Reduced pushback on hit.
[V-Trigger I] Hazanshu (V-Skill II) Changed frame advantage on block from -4F to -2F.
[V-Trigger I] Renkiko Increased V-Timer from 800F to 1,000F.

Balance Change Overview

Chun-Li's pokes, V-Skills, and V-Triggers have been adjusted.
Her powerful moves and have been tweaked and often overshadowed moves have been made easier to use. As such, Chun-Li's should now have more potential for variety.

Expanded Standing HP's recovery time on whiff, and extended the hurtbox during recovery.
This had the longest reach of any of Chun-Li's moves, and could be used to launch one-sided attacks on certain opponents.
Standing HP was capable of high combo damage when used with V-Triggers or CA,
and could be used repeatedly, and with lower risk, against certain characters.
Whiffs have now become more disadvantageous to prevent overreliance on a poke/takedown style.

To compensate, other mid-range pokes are now easier to use.

Crouching HP in particular has been adjusted significantly, now granting an advantage if blocked.
If the first attack is blocked, opponents can interrupt with a quick start-up move,
but if the second attack alone lands when used at mid-range, opponents will find themselves in trouble.
Take advantage of its forward movement by adding it to your offensive arsenal.

V-Skill I, Rankyaku, can be easily comboed into from medium attacks; however, if V-Skill II, Hazanshu, was used, it yielded significantly less damage.
As such, we've reduced Rankyaku's follow-up damage, slightly reducing its returns.
Conversely, we've increased the viability of Hazanshu by making it easier to follow-up with, and by making it possible to combo into from Crush Counter "Hakkei."

【 音量を調整してお楽しみください 】

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