Adjustments CE202203 Ver.

CAMMY

Balance Change Overview

Adjustment Description
Health Reduced from 925 to 900.
Stun Threshold Reduced from 925 to 900.
Standing HP 1. Changed recovery from 20F to 24F on whiff.
2. Extended the recovery hurtbox on whiff.
Standing MK 1. Changed frame advantage on block from -2F to -4F.
2. Sped up V-Trigger II cancel timing by 7F.
Crouching MK 1. Changed recovery from 14F to 18F on whiff.
2. Extended the recovery hurtbox forward on whiff.
3. Sped up V-Trigger II cancel timing by 2F.
H. Spiral Arrow 1. Reduced backward the hitbox of the first attack.
2. Increased damage from 100 (50x2) to 120 (70+50).
3. Increased stun damage from 120 (50+70) to 150 (80+70).
Axel Spin Knuckle (V-Skill I) Changed frame advantage on block from +2F to +4F.
[V-Trigger II] Delta Step 1. Reduced recovery by 2F.
2. The 2nd half of the motion can be special-move-canceled.

Balance Change Overview

Cammy specializes in a style that keeps her opponents in check at mid-range and then follows up with her Spiral Arrow to charge in and engage them at close range.
It is therefore difficult for opponents to take risks against her combination of reach and lack of openings,
and she also has offensive moves such as Cannon Strike, which give her an effective ground game, meaning that many characters have trouble approaching her.
Even when on the defensive, she has multiple methods of escaping from the edge of the screen, making it difficult for characters to find an opening against her at any point during the battle.

In response, we have increased her risk of whiffing on the Standing HP and Crouching MK that serve as the starting point of her attack, so it is somewhat more difficult for her to engage in close-range combat.
Additionally, adjustments have been made to some of her defensive aspects, such as lowering her health and stun values, in order to better balance her overall strength.

Also, in regards to H. Spiral Arrow, which possessed the ability to inflict damage with combos and also push up the screen, we have reduced the hitbox on the first attack, and made it more difficult to land two hits when at a distance.
Since the damage dealt will drop significantly if only one hit is landed, it is important to consider the situation and act accordingly, such as using the medium version to inflict additional damage on opponents after keeping them in check.
The damage inflicted when two hits land is greater than before, so skillfully using the move will boost your attack strength when approaching opponents.

In addition to expanding her link options through a reduction to the recovery of the V-Trigger II Delta Step, the 2nd half of the move is now special cancelable.
With this adjustment, you can aim for combos featuring long-reaching control techniques designed to keep the opponent at bay following a V-Trigger, such as "Standing MK (or Crouching HP) > Delta Step > Cannon Spike."

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